/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/system.h" #include "igor/igor.h" namespace Igor { static bool VAR_WATER_SOUND_PLAYING; static int VAR_CURRENT_TALKING_ACTOR; void IgorEngine::PART_85_UPDATE_ROOM_BACKGROUND() { if (compareGameTick(61)) { scrollPalette(160, 167); setPaletteRange(160, 167); } if (compareGameTick(2, 8)) { scrollPalette(168, 178); setPaletteRange(168, 178); } if (compareGameTick(13, 16)) { scrollPalette(179, 184); setPaletteRange(179, 184); } if (compareGameTick(5, 32)) { scrollPalette(185, 191); setPaletteRange(185, 191); } if (!VAR_WATER_SOUND_PLAYING) { return; } if (_gameState.talkMode == kTalkModeTextOnly || !_gameState.dialogueTextRunning) { playSound(17, 1); } } void IgorEngine::PART_85_UPDATE_DIALOGUE_PHILIP_LAURA(int action) { switch (action) { case kUpdateDialogueAnimEndOfSentence: decodeAnimFrame(_animFramesBuffer - 1 + READ_LE_UINT16(_animFramesBuffer + 0x7480), _screenVGA, true); break; case kUpdateDialogueAnimMiddleOfSentence: if (VAR_CURRENT_TALKING_ACTOR != 0) { _gameState.counter[0] = getRandomNumber(5) + 8; } else { _gameState.counter[0] = getRandomNumber(5) + 13; } decodeAnimFrame(getAnimFrame(0, 0x7480, _gameState.counter[0]), _screenVGA, true); break; } } void IgorEngine::PART_85_HELPER_1(int frameOffset2, int frameOffset1, int firstFrame, int lastFrame, int delay) { do { if (compareGameTick(0, delay)) { decodeAnimFrame(_animFramesBuffer + frameOffset2 - 1 + READ_LE_UINT16(_animFramesBuffer + frameOffset1 + firstFrame * 2 - 3), _screenVGA, true); ++firstFrame; } PART_85_UPDATE_ROOM_BACKGROUND(); if (_inputVars[kInputEscape]) return; waitForTimer(); } while (firstFrame <= lastFrame); } void IgorEngine::PART_85_HELPER_2() { int x = 1; do { if (compareGameTick(0, 16)) { for (int y = 0; y <= 143; ++y) { memcpy(_screenTextLayer + y * 320, _screenLayer1 + y * 320 + x * 8, 320 - x * 8); memcpy(_screenTextLayer + y * 320 + 320 - x * 8, _screenLayer2 + y * 320 + 96, x * 8); } memcpy(_screenVGA, _screenTextLayer, 46080); ++x; } PART_85_UPDATE_ROOM_BACKGROUND(); waitForTimer(); } while (x != 29 && !_inputVars[kInputEscape]); } void IgorEngine::PART_85_HELPER_6(int frame) { const int offset = (_walkCurrentPos == 4) ? 24564 : 22643; copyArea(_screenVGA, offset, 320, _screenLayer2 + offset, 320, 14, 8); copyArea(_screenVGA, offset, 320, _igorHeadFrames + (_walkCurrentPos - 1) * 924 + frame * 154, 14, 14, 8, true); } void IgorEngine::PART_85() { playMusic(2); loadRoomData(PAL_SpringRock, IMG_SpringRock, BOX_SpringRock, MSK_SpringRock, TXT_SpringRock); memcpy(_screenLayer2, _screenLayer1, 46080); loadRoomData(PAL_SpringBridgeIntro, IMG_SpringBridgeIntro, 0, 0, TXT_SpringBridgeIntro); static const int anm[] = { ANM_PhilipLauraIntro, AOF_PhilipLauraIntro, ANM_LauraIntro, AOF_LauraIntro, 0 }; loadAnimData(anm); memcpy(_screenVGA, _screenLayer1, 46080); _updateDialogue = &IgorEngine::PART_85_UPDATE_DIALOGUE_PHILIP_LAURA; _updateRoomBackground = &IgorEngine::PART_85_UPDATE_ROOM_BACKGROUND; VAR_WATER_SOUND_PLAYING = true; playSound(17, 1); decodeAnimFrame(getAnimFrame(0, 0x7480, 1), _screenVGA, true); fadeInPalette(768); if (_inputVars[kInputEscape]) goto PART_85_EXIT; PART_85_HELPER_1(0, 0x7481, 2, 7, 32); if (_inputVars[kInputEscape]) goto PART_85_EXIT; ADD_DIALOGUE_TEXT(201, 3, 545); ADD_DIALOGUE_TEXT(204, 1, 546); SET_DIALOGUE_TEXT(1, 2); startCutsceneDialogue(89, 56, 63, 63, 0); VAR_CURRENT_TALKING_ACTOR = 0; waitForEndOfCutsceneDialogue(89, 56, 63, 63, 0); if (_inputVars[kInputEscape]) goto PART_85_EXIT; ADD_DIALOGUE_TEXT(205, 3, 547); SET_DIALOGUE_TEXT(1, 1); startCutsceneDialogue(113, 59, 63, 0, 38); VAR_CURRENT_TALKING_ACTOR = 1; waitForEndOfCutsceneDialogue(113, 59, 63, 0, 38); if (_inputVars[kInputEscape]) goto PART_85_EXIT; ADD_DIALOGUE_TEXT(208, 1, 548); SET_DIALOGUE_TEXT(1, 1); startCutsceneDialogue(89, 56, 63, 63, 0); VAR_CURRENT_TALKING_ACTOR = 0; waitForEndOfCutsceneDialogue(89, 56, 63, 63, 0); if (_inputVars[kInputEscape]) goto PART_85_EXIT; ADD_DIALOGUE_TEXT(209, 2, 549); ADD_DIALOGUE_TEXT(211, 1, 550); ADD_DIALOGUE_TEXT(212, 1, 551); ADD_DIALOGUE_TEXT(213, 1, 552); ADD_DIALOGUE_TEXT(214, 1, 553); SET_DIALOGUE_TEXT(1, 5); startCutsceneDialogue(113, 59, 63, 0, 38); VAR_CURRENT_TALKING_ACTOR = 1; waitForEndOfCutsceneDialogue(113, 59, 63, 0, 38); if (_inputVars[kInputEscape]) goto PART_85_EXIT; PART_85_HELPER_1(0, 0x7481, 2, 7, 32); if (_inputVars[kInputEscape]) goto PART_85_EXIT; ADD_DIALOGUE_TEXT(215, 1, 554); ADD_DIALOGUE_TEXT(216, 2, 555); ADD_DIALOGUE_TEXT(218, 1, 556); SET_DIALOGUE_TEXT(1, 3); startCutsceneDialogue(89, 56, 63, 63, 0); VAR_CURRENT_TALKING_ACTOR = 0; waitForEndOfCutsceneDialogue(89, 56, 63, 63, 0); if (_inputVars[kInputEscape]) goto PART_85_EXIT; ADD_DIALOGUE_TEXT(219, 2, 557); ADD_DIALOGUE_TEXT(221, 2, 558); SET_DIALOGUE_TEXT(1, 2); startCutsceneDialogue(113, 59, 63, 0, 38); VAR_CURRENT_TALKING_ACTOR = 1; waitForEndOfCutsceneDialogue(113, 59, 63, 0, 38); if (_inputVars[kInputEscape]) goto PART_85_EXIT; decodeAnimFrame(getAnimFrame(0, 0x7480, 1), _screenVGA, true); PART_85_HELPER_1(0, 0x7481, 2, 7, 32); if (_inputVars[kInputEscape]) goto PART_85_EXIT; PART_85_HELPER_1(0, 0x7481, 18, 37, 20); if (_inputVars[kInputEscape]) goto PART_85_EXIT; PART_85_HELPER_2(); VAR_WATER_SOUND_PLAYING = false; stopSound(); if (_inputVars[kInputEscape]) goto PART_85_EXIT; PART_85_HELPER_1(0x74CA, 0xA6C4, 1, 6, 32); if (_inputVars[kInputEscape]) goto PART_85_EXIT; for (int i = 0; i <= 200 / kTimerTicksCount; ++i) { PART_85_UPDATE_ROOM_BACKGROUND(); if (_inputVars[kInputEscape]) goto PART_85_EXIT; waitForTimer(); } _walkData[0].x = 251; _walkData[0].y = 125; _walkData[0].scaleWidth = 50; _walkDataLastIndex = 1; _walkCurrentPos = 4; ADD_DIALOGUE_TEXT(223, 2, 559); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); waitForEndOfIgorDialogue(); if (_inputVars[kInputEscape]) goto PART_85_EXIT; PART_85_HELPER_1(0x74CA, 0xA6C4, 7, 9, 32); if (_inputVars[kInputEscape]) goto PART_85_EXIT; _walkData[0].x = 250; _walkData[0].y = 119; _walkCurrentPos = 3; ADD_DIALOGUE_TEXT(225, 2, 560); ADD_DIALOGUE_TEXT(227, 3, 561); SET_DIALOGUE_TEXT(1, 2); startIgorDialogue(); waitForEndOfIgorDialogue(); if (_inputVars[kInputEscape]) goto PART_85_EXIT; PART_85_HELPER_1(0x74CA, 0xA6C4, 10, 24, 16); PART_85_EXIT: stopSound(); _gameState.dialogueTextRunning = false; _inputVars[kInputEscape] = 0; _walkData[0].setPos(155, 121, 4, 0); _walkData[0].setDefaultScale(); copyArea(_screenLayer2, 23180, 320, _facingIgorFrames[3], 30, 30, 50, true); memcpy(_screenVGA, _screenLayer2, 46080); memset(_currentPalette + 0x270, 0, 0x8D); setPaletteRange(208, 254); _currentPart = 61; _updateDialogue = 0; _updateRoomBackground = 0; } } // namespace Igor