/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ILLUSIONS_ABORTABLETHREAD_H #define ILLUSIONS_ABORTABLETHREAD_H #include "illusions/thread.h" namespace Illusions { class IllusionsEngine; class AbortableThread : public Thread { public: AbortableThread(IllusionsEngine *vm, uint32 threadId, uint32 callingThreadId, uint notifyFlags, uint32 scriptThreadId, byte *scriptCodeIp); virtual int onUpdate(); virtual void onSuspend(); virtual void onNotify(); virtual void onPause(); virtual void onResume(); virtual void onTerminated(); public: int _status; byte *_scriptCodeIp; uint32 _scriptThreadId; }; } // End of namespace Illusions #endif // ILLUSIONS_ABORTABLETHREAD_H