/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ILLUSIONS_BBDOU_BBDOU_BUBBLE_H #define ILLUSIONS_BBDOU_BBDOU_BUBBLE_H #include "illusions/specialcode.h" #include "common/rect.h" namespace Illusions { class IllusionsEngine_BBDOU; class BbdouSpecialCode; class Control; struct BubbleStyle { uint32 _showSequenceId; uint32 _hideSequenceId; int16 _count; uint32 _progResKeywordId; uint32 _baseNamedPointId; uint32 _namedPointIds[32]; uint32 _objectId; Common::Point _position; BubbleStyle() : _count(0) {} }; struct BubbleIcon { uint32 _objectId; bool _enabled; Common::Point _position; uint32 _sequenceId; }; class BbdouBubble { public: BbdouBubble(IllusionsEngine_BBDOU *vm, BbdouSpecialCode *bbdou); ~BbdouBubble(); void init(); void addBubbleStyle(uint32 showSequenceId, uint32 hideSequenceId, uint32 progResKeywordId, uint32 namedPointId, int16 count, uint32 *namedPointIds); void show(); void hide(); void selectBubbleStyle(int16 minCount, Common::Point sourcePt, Common::Point destPt, uint32 progResKeywordId); uint32 addBubbleIcon(uint positionIndex, uint32 sequenceId); void calcBubbleTrail(Common::Point &sourcePt, Common::Point &destPt); protected: IllusionsEngine_BBDOU *_vm; BbdouSpecialCode *_bbdou; Common::Array _bubbleStyles; BubbleStyle *_currBubbleStyle; BubbleStyle *_showingBubbleStyle; BubbleStyle *_hidingBubbleStyle; uint32 _trailObjectIds[32]; Common::Point _sourcePt; Common::Point _destPt; int _bubbleObjectId1; int _bubbleObjectId2; BubbleIcon _icons[32]; }; } // End of namespace Illusions #endif // ILLUSIONS_BBDOU_BBDOU_BUBBLE_H