/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ILLUSIONS_BBDOU_BBDOU_CREDITS_H #define ILLUSIONS_BBDOU_BBDOU_CREDITS_H #include "illusions/specialcode.h" #include "illusions/thread.h" namespace Illusions { class IllusionsEngine_BBDOU; class BbdouSpecialCode; class Control; struct CreditsItem { bool isUsed; uint32 objectId; }; const uint kCreditsItemsCount = 64; class BbdouCredits { public: BbdouCredits(IllusionsEngine_BBDOU *vm); ~BbdouCredits(); void start(uint32 endSignalPropertyId, float speedModifier); void stop(); void drawNextLine(); void updateTexts(int yIncr); protected: IllusionsEngine_BBDOU *_vm; uint32 _endSignalPropertyId; uint32 _currFontId; uint _currLineIndex; bool _split; CreditsItem _items[kCreditsItemsCount]; const char *getText(uint index); void drawTextToControl(uint32 objectId, const char *text, uint alignment); bool readNextLine(uint &leftIndex, uint &rightIndex); void initCreditsItems(); void freeCreditsItems(); uint32 getNextFreeObjectId(); void removeText(uint32 objectId); void resetObjectPos(uint32 objectId); void createCreditsThread(float speedModifier); }; class CreditsThread : public Thread { public: CreditsThread(IllusionsEngine_BBDOU *vm, BbdouCredits *credits, uint32 threadId, float speedModifier); virtual int onUpdate(); virtual void onNotify(); virtual void onResume(); virtual void onTerminated(); public: BbdouCredits *_credits; float _speedModifier; float _lastFraction; uint32 _lastUpdateTime; }; } // End of namespace Illusions #endif // ILLUSIONS_BBDOU_BBDOU_CREDITS_H