/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ILLUSIONS_BBDOU_BBDOU_CURSOR_H #define ILLUSIONS_BBDOU_BBDOU_CURSOR_H #include "illusions/specialcode.h" namespace Illusions { class IllusionsEngine; class BbdouSpecialCode; class Control; struct Item10; struct Item10 { int _field0; int16 _verbActive[32]; uint32 _verbId; int16 _playSound48; //field_4A dw uint32 _objectIds[2]; int16 _index; int16 _flag56; int _field58; }; struct CursorData { int _mode; int _mode2; uint32 _verbId1; uint32 _progResKeywordId; Item10 _item10; uint32 _currOverlappedObjectId; uint32 _overlappedObjectId; uint32 _sequenceId; uint32 _sequenceId2; uint32 _holdingObjectId; uint32 _holdingObjectId2; int _visibleCtr; //field_86 dw uint32 _causeThreadId1; uint32 _causeThreadId2; int16 _field90; //field_92 dw uint _flags; uint32 _sequenceId98; int16 _idleCtr; //field_9E db //field_9F db }; struct CursorSequence { uint32 _objectId; uint32 _sequenceId; CursorSequence() : _objectId(0), _sequenceId(0) {} }; struct Struct8b { uint32 _objectId; int _value; Struct8b() : _objectId(0), _value(0) {} }; const uint kMaxCursorSequences = 100; class BbdouCursor { public: BbdouCursor(IllusionsEngine *vm, BbdouSpecialCode *bbdou); ~BbdouCursor(); void init(uint32 objectId, uint32 progResKeywordId); void enable(uint32 objectId); void disable(uint32 objectId); void addCursorSequence(uint32 objectId, uint32 sequenceId); uint32 findCursorSequenceId(uint32 objectId); void setStruct8bsValue(uint32 objectId, int value); int findStruct8bsValue(uint32 objectId); bool updateTrackingCursor(Control *control); void saveInfo(); void restoreInfo(); void saveBeforeTrackingCursor(Control *control, uint32 sequenceId); void restoreAfterTrackingCursor(); uint32 getSequenceId1(int sequenceIndex); uint calcTrackingFlags(Common::Point actorPos, Common::Point trackingLimits); uint calcTrackingCursorIndex(uint trackingFlags); bool getTrackingCursorSequenceId(Control *control, uint32 &outSequenceId); public: IllusionsEngine *_vm; BbdouSpecialCode *_bbdou; Control *_control; CursorData _data; CursorSequence _cursorSequences[kMaxCursorSequences]; Struct8b _cursorStruct8bs[512]; void clearCursorDataField14(); void show(Control *control); void hide(uint32 objectId); }; } // End of namespace Illusions #endif // ILLUSIONS_BBDOU_BBDOU_CURSOR_H