/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "illusions/bbdou/illusions_bbdou.h" #include "illusions/bbdou/bbdou_menukeys.h" #include "illusions/bbdou/menusystem_bbdou.h" #include "illusions/input.h" #include "illusions/screen.h" namespace Illusions { // BBDOUMenuKeys BBDOUMenuKeys::BBDOUMenuKeys(IllusionsEngine_BBDOU *vm) : _vm(vm) { } BBDOUMenuKeys::~BBDOUMenuKeys() { } void BBDOUMenuKeys::addMenuKey(uint bitMask, uint32 threadId) { MenuKey menuKey; menuKey.bitMask = bitMask; menuKey.threadId = threadId; _menuKeys.push_back(menuKey); } void BBDOUMenuKeys::update() { if (_vm->_screen->isDisplayOn() && !_vm->_menuSystem->isActive()) { for (MenuKeys::iterator it = _menuKeys.begin(); it != _menuKeys.end(); ++it) { const MenuKey &menuKey = *it; if (_vm->_input->pollButton(menuKey.bitMask)) { _vm->startScriptThread(menuKey.threadId, 0, 0, 0, 0); break; } } } } } // End of namespace Illusions