/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ILLUSIONS_BBDOU_VIDEOPLAYER_H #define ILLUSIONS_BBDOU_VIDEOPLAYER_H #include "illusions/illusions.h" #include "video/avi_decoder.h" namespace Illusions { class IllusionsEngine_BBDOU; class BBDOUVideoPlayer { public: BBDOUVideoPlayer(IllusionsEngine_BBDOU *vm); ~BBDOUVideoPlayer(); void start(uint32 videoId, uint32 objectId, uint32 priority, uint32 callingThreadId); void stop(); void update(); bool isPlaying() const; public: IllusionsEngine_BBDOU *_vm; Video::VideoDecoder *_videoDecoder; uint32 _objectId; int _priority; uint32 _callingThreadId; void notifyCallingThread(); }; } // End of namespace Illusions #endif // ILLUSIONS_BBDOU_VIDEOPLAYER_H