/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "illusions/bbdou/gamestate_bbdou.h" #include "illusions/bbdou/illusions_bbdou.h" #include "illusions/resources/scriptresource.h" namespace Illusions { BBDOU_GameState::BBDOU_GameState(IllusionsEngine_BBDOU *vm) : _vm(vm) { } uint32 BBDOU_GameState::calcWriteBufferSizeInternal() { return 4 + // uint32 prevSceneId _vm->_scriptResource->_properties.getSize() + _vm->_scriptResource->_blockCounters.getSize(); } bool BBDOU_GameState::readStateInternal(Common::ReadStream *in) { _vm->_prevSceneId = in->readUint32LE(); return _vm->_scriptResource->_properties.readFromStream(in) && _vm->_scriptResource->_blockCounters.readFromStream(in); } void BBDOU_GameState::writeStateInternal(Common::WriteStream *out) { out->writeUint32LE(_vm->_prevSceneId); _vm->_scriptResource->_properties.writeToStream(out); _vm->_scriptResource->_blockCounters.writeToStream(out); } } // End of namespace Illusions