/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ILLUSIONS_BBDOU_MENUSYSTEM_BBDOU_H #define ILLUSIONS_BBDOU_MENUSYSTEM_BBDOU_H #include "illusions/menusystem.h" namespace Illusions { enum { kBBDOUMainMenu, kBBDOUPauseMenu, kBBDOULoadGameMenu, kBBDOUSaveGameMenu, kBBDOUGameSavedMenu, kBBDOUSaveFailedMenu, kBBDOULoadFailedMenu, kBBDOULastMenuIndex }; class IllusionsEngine_BBDOU; class BBDOUMenuSystem : public BaseMenuSystem { public: BBDOUMenuSystem(IllusionsEngine_BBDOU *vm); ~BBDOUMenuSystem(); void runMenu(MenuChoiceOffsets menuChoiceOffsets, int16 *menuChoiceOffset, uint32 menuId, uint32 duration, uint timeOutMenuChoiceIndex, uint32 menuCallerThreadId); public://protected: IllusionsEngine_BBDOU *_vm; BaseMenu *_menus[kBBDOULastMenuIndex]; void clearMenus(); void freeMenus(); BaseMenu *getMenuById(int menuId); BaseMenu *createMenuById(int menuId); BaseMenu *createMainMenu(); BaseMenu *createPauseMenu(); BaseMenu *createLoadGameMenu(); BaseMenu *createSaveGameMenu(); BaseMenu *createGameSavedMenu(); BaseMenu *createSaveFailedMenu(); BaseMenu *createLoadFailedMenu(); BaseMenu *createOptionsMenu(); int convertRootMenuId(uint32 menuId); virtual bool initMenuCursor(); virtual int getGameState(); virtual void setGameState(int gameState); virtual void setMenuCursorNum(int cursorNum); virtual void playSoundEffect(int sfxId); }; } // End of namespace Illusions #endif // ILLUSIONS_BBDOU_MENUSYSTEM_BBDOU_H