/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "illusions/illusions.h" #include "illusions/actor.h" #include "illusions/cursor.h" #include "illusions/input.h" namespace Illusions { Cursor::Cursor(IllusionsEngine *vm) : _vm(vm) { _status = 1; _control = 0; _x = 320; _y = 240; _cursorNum = 1; _field_10 = 0; _sequenceId = 0; } void Cursor::place(Control *control, uint32 sequenceId) { _status = 2; _control = control; _cursorNum = 1; _field_10 = 0; _sequenceId = sequenceId; _visibleCtr = 0; _control->_flags |= 8; setActorIndex(_cursorNum, 1, 0); _vm->_input->setCursorPosition(_control->_actor->_position); } void Cursor::setActorIndex(int actorIndex, int a, int b) { static int kCursorMap[13][2][2] = { {{ 1, 2}, { 0, 0}}, {{ 3, 4}, { 0, 0}}, {{ 5, 6}, {13, 14}}, {{ 7, 8}, { 0, 0}}, {{ 9, 10}, { 0, 0}}, {{11, 12}, { 0, 0}}, {{ 1, 2}, { 0, 0}}, {{ 0, 0}, { 0, 0}}, {{ 0, 0}, { 0, 0}}, {{15, 16}, { 0, 0}}, {{17, 18}, { 0, 0}}, {{19, 20}, { 0, 0}}, {{21, 22}, { 0, 0}} }; _control->_actor->_actorIndex = kCursorMap[actorIndex - 1][b][a - 1]; } void Cursor::setControl(Control *control) { _control = control; } void Cursor::show() { ++_visibleCtr; if (_visibleCtr > 0) { _control->_flags |= 1; _control->_actor->_flags |= Illusions::ACTOR_FLAG_IS_VISIBLE; if (_control->_actor->_frameIndex) { _control->_actor->_flags |= Illusions::ACTOR_FLAG_2000; _control->_actor->_flags |= Illusions::ACTOR_FLAG_4000; } _vm->_input->discardAllEvents(); } } void Cursor::hide() { --_visibleCtr; if (_visibleCtr <= 0) { _control->_flags &= ~1; _control->_actor->_flags &= ~Illusions::ACTOR_FLAG_IS_VISIBLE; } } } // End of namespace Illusions