/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "illusions/illusions.h" #include "illusions/actor.h" #include "illusions/cursor.h" #include "illusions/input.h" namespace Illusions { Cursor::Cursor(IllusionsEngine *vm) : _vm(vm) { _status = 1; _control = 0; _x = 320; _y = 240; _cursorNum = 1; _field_10 = 0; _sequenceId = 0; } void Cursor::place(Control *control, uint32 sequenceId) { _status = 2; _control = control; _cursorNum = 1; _field_10 = 0; _sequenceId = sequenceId; _visibleCtr = 0; _control->_flags |= 8; setActorIndex(_cursorNum, 1, 0); _vm->_input->setCursorPosition(_control->_actor->_position); } void Cursor::setActorIndex(int a2, int a3, int a4) { _control->_actor->_actorIndex = 1;// TODO?!? *((_BYTE *)&stru_42C040[30].y + 2 * ((always0 != 0) + 2 * a2) + a3 + 1); } void Cursor::setControl(Control *control) { _control = control; } void Cursor::show() { ++_visibleCtr; if (_visibleCtr > 0) { _control->_flags |= 1; _control->_actor->_flags |= 1; if (_control->_actor->_frameIndex) { _control->_actor->_flags |= 0x2000; _control->_actor->_flags |= 0x4000; } _vm->_input->discardButtons(0xFFFF); } } void Cursor::hide() { --_visibleCtr; if (_visibleCtr <= 0) { _control->_flags &= ~1; _control->_actor->_flags &= ~1; } } } // End of namespace Illusions