/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "illusions/illusions.h" #include "illusions/bbdou/illusions_bbdou.h" #include "illusions/duckman/illusions_duckman.h" #include "common/config-manager.h" #include "engines/advancedDetector.h" #include "common/savefile.h" #include "common/system.h" #include "base/plugins.h" #include "graphics/thumbnail.h" static const PlainGameDescriptor illusionsGames[] = { { "illusions", "Illusions engine game" }, { "bbdou", "Beavis and Butthead Do U" }, { "duckman", "Duckman" }, { 0, 0 } }; namespace Illusions { static const IllusionsGameDescription gameDescriptions[] = { { { "bbdou", 0, AD_ENTRY1s("000D0001.scr", "d0c846d5dccc5607a482c7dcbdf06973", 601980), Common::EN_ANY, Common::kPlatformWindows, ADGF_NO_FLAGS, GUIO0() }, kGameIdBBDOU }, { { "duckman", 0, AD_ENTRY1s("duckman.gam", "172c0514f3793041718159cf9cf9935f", 29560832), Common::EN_ANY, Common::kPlatformWindows, ADGF_NO_FLAGS, GUIO0() }, kGameIdDuckman }, {AD_TABLE_END_MARKER, 0} }; } // End of namespace Illusions static const char * const directoryGlobs[] = { "resource", 0 }; class IllusionsMetaEngine : public AdvancedMetaEngine { public: IllusionsMetaEngine() : AdvancedMetaEngine(Illusions::gameDescriptions, sizeof(Illusions::IllusionsGameDescription), illusionsGames) { _singleid = "illusions"; _maxScanDepth = 2; _directoryGlobs = directoryGlobs; } virtual const char *getName() const { return "Illusions Engine"; } virtual const char *getOriginalCopyright() const { return "(C) The Illusions Gaming Company"; } virtual bool hasFeature(MetaEngineFeature f) const; virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; #if 0 virtual int getMaximumSaveSlot() const; virtual SaveStateList listSaves(const char *target) const; SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const; virtual void removeSaveState(const char *target, int slot) const; #endif }; bool IllusionsMetaEngine::hasFeature(MetaEngineFeature f) const { return false; /* (f == kSupportsListSaves) || (f == kSupportsDeleteSave) || (f == kSupportsLoadingDuringStartup) || (f == kSavesSupportMetaInfo) || (f == kSavesSupportThumbnail) || (f == kSavesSupportCreationDate); */ } #if 0 void IllusionsMetaEngine::removeSaveState(const char *target, int slot) const { Common::String fileName = Common::String::format("%s.%03d", target, slot); g_system->getSavefileManager()->removeSavefile(fileName); } int IllusionsMetaEngine::getMaximumSaveSlot() const { return 999; } SaveStateList IllusionsMetaEngine::listSaves(const char *target) const { Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); Illusions::IllusionsEngine::SaveHeader header; Common::String pattern = target; pattern += ".???"; Common::StringArray filenames; filenames = saveFileMan->listSavefiles(pattern.c_str()); Common::sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..) SaveStateList saveList; for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { // Obtain the last 3 digits of the filename, since they correspond to the save slot int slotNum = atoi(file->c_str() + file->size() - 3); if (slotNum >= 0 && slotNum <= 999) { Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str()); if (in) { if (Illusions::IllusionsEngine::readSaveHeader(in, false, header) == Illusions::IllusionsEngine::kRSHENoError) { saveList.push_back(SaveStateDescriptor(slotNum, header.description)); } delete in; } } } return saveList; } SaveStateDescriptor IllusionsMetaEngine::querySaveMetaInfos(const char *target, int slot) const { Common::String filename = Illusions::IllusionsEngine::getSavegameFilename(target, slot); Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(filename.c_str()); if (in) { Illusions::IllusionsEngine::SaveHeader header; Illusions::IllusionsEngine::kReadSaveHeaderError error; error = Illusions::IllusionsEngine::readSaveHeader(in, true, header); delete in; if (error == Illusions::IllusionsEngine::kRSHENoError) { SaveStateDescriptor desc(slot, header.description); // Slot 0 is used for the "Continue" save desc.setDeletableFlag(slot != 0); desc.setWriteProtectedFlag(slot == 0); desc.setThumbnail(header.thumbnail); desc.setSaveDate(header.saveDate & 0xFFFF, (header.saveDate >> 16) & 0xFF, (header.saveDate >> 24) & 0xFF); desc.setSaveTime((header.saveTime >> 16) & 0xFF, (header.saveTime >> 8) & 0xFF); desc.setPlayTime(header.playTime * 1000); return desc; } } return SaveStateDescriptor(); } #endif bool IllusionsMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { const Illusions::IllusionsGameDescription *gd = (const Illusions::IllusionsGameDescription *)desc; if (gd) { switch (gd->gameId) { case Illusions::kGameIdBBDOU: *engine = new Illusions::IllusionsEngine_BBDOU(syst, gd); break; case Illusions::kGameIdDuckman: *engine = new Illusions::IllusionsEngine_Duckman(syst, gd); break; default: error("Unknown game id"); break; } } return desc != 0; } #if PLUGIN_ENABLED_DYNAMIC(ILLUSIONS) REGISTER_PLUGIN_DYNAMIC(ILLUSIONS, PLUGIN_TYPE_ENGINE, IllusionsMetaEngine); #else REGISTER_PLUGIN_STATIC(ILLUSIONS, PLUGIN_TYPE_ENGINE, IllusionsMetaEngine); #endif