/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "illusions/illusions.h" #include "illusions/dictionary.h" #include "illusions/actorresource.h" #include "illusions/backgroundresource.h" #include "illusions/fontresource.h" #include "illusions/talkresource.h" namespace Illusions { void Dictionary::addActorType(uint32 id, ActorType *actorType) { _actorTypes.add(id, actorType); } void Dictionary::removeActorType(uint32 id) { _actorTypes.remove(id); } ActorType *Dictionary::findActorType(uint32 id) { return _actorTypes.find(id); } void Dictionary::addFont(uint32 id, FontResource *fontResource) { _fontResources.add(id, fontResource); } void Dictionary::removeFont(uint32 id) { _fontResources.remove(id); } FontResource *Dictionary::findFont(uint32 id) { return _fontResources.find(id); } void Dictionary::addSequence(uint32 id, Sequence *sequence) { _sequences.add(id, sequence); } void Dictionary::removeSequence(uint32 id) { _sequences.remove(id); } Sequence *Dictionary::findSequence(uint32 id) { return _sequences.find(id); } void Dictionary::addTalkEntry(uint32 id, TalkEntry *talkEntry) { _talkEntries.add(id, talkEntry); } void Dictionary::removeTalkEntry(uint32 id) { _talkEntries.remove(id); } TalkEntry *Dictionary::findTalkEntry(uint32 id) { return _talkEntries.find(id); } void Dictionary::setObjectControl(uint32 objectId, Control *control) { if (control) _controls.add(objectId, control); else _controls.remove(objectId); } Control *Dictionary::getObjectControl(uint32 objectId) { return _controls.find(objectId); } } // End of namespace Illusions