/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ILLUSIONS_DICTIONARY_H #define ILLUSIONS_DICTIONARY_H #include "common/hashmap.h" namespace Illusions { struct ActorType; class Control; class FontResource; struct Sequence; struct TalkEntry; template class DictionaryHashMap { protected: typedef Common::List List; typedef typename List::iterator ListIterator; typedef Common::HashMap Map; typedef typename Map::iterator MapIterator; Map _map; public: ~DictionaryHashMap() { for (MapIterator it = _map.begin(); it != _map.end(); ++it) { delete it->_value; } } void add(uint32 id, T *value) { MapIterator it = _map.find(id); List *list; if (it != _map.end()) list = it->_value; else { list = new List(); _map[id] = list; } list->push_back(value); } void remove(uint32 id) { MapIterator it = _map.find(id); List *list; if (it != _map.end()) { list = it->_value; list->pop_back(); if (list->empty()) { _map.erase(id); delete list; } } } T *find(uint32 id) { MapIterator it = _map.find(id); if (it != _map.end()) return it->_value->back(); return 0; } }; class Dictionary { public: void addActorType(uint32 id, ActorType *actorType); void removeActorType(uint32 id); ActorType *findActorType(uint32 id); void addFont(uint32 id, FontResource *fontResource); void removeFont(uint32 id); FontResource *findFont(uint32 id); void addSequence(uint32 id, Sequence *sequence); void removeSequence(uint32 id); Sequence *findSequence(uint32 id); void addTalkEntry(uint32 id, TalkEntry *talkEntry); void removeTalkEntry(uint32 id); TalkEntry *findTalkEntry(uint32 id); void setObjectControl(uint32 objectId, Control *control); Control *getObjectControl(uint32 objectId); protected: DictionaryHashMap _actorTypes; DictionaryHashMap _controls; DictionaryHashMap _fontResources; DictionaryHashMap _sequences; DictionaryHashMap _talkEntries; }; } // End of namespace Illusions #endif // ILLUSIONS_DICTIONARY_H