/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ILLUSIONS_DICTIONARY_H #define ILLUSIONS_DICTIONARY_H #include "common/hashmap.h" namespace Illusions { class ActorType; class Control; class Sequence; class TalkEntry; template class DictionaryHashMap { public: void add(uint32 id, T *value) { _map[id] = value; } void remove(uint32 id) { _map.erase(id); } T *find(uint32 id) { typename Common::HashMap::iterator it = _map.find(id); if (it != _map.end()) return it->_value; return 0; } protected: Common::HashMap _map; }; class Dictionary { public: void addActorType(uint32 id, ActorType *actorType); void removeActorType(uint32 id); ActorType *findActorType(uint32 id); void addSequence(uint32 id, Sequence *sequence); void removeSequence(uint32 id); Sequence *findSequence(uint32 id); void addTalkEntry(uint32 id, TalkEntry *talkEntry); void removeTalkEntry(uint32 id); TalkEntry *findTalkEntry(uint32 id); void setObjectControl(uint32 objectId, Control *control); Control *getObjectControl(uint32 objectId); protected: DictionaryHashMap _actorTypes; DictionaryHashMap _sequences; DictionaryHashMap _talkEntries; DictionaryHashMap _controls; }; } // End of namespace Illusions #endif // ILLUSIONS_DICTIONARY_H