/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ILLUSIONS_DUCKMAN_DUCKMAN_DIALOG_H #define ILLUSIONS_DUCKMAN_DUCKMAN_DIALOG_H #include "illusions/illusions.h" #include "common/algorithm.h" #include "common/stack.h" namespace Illusions { struct DialogItem { int16 _choiceJumpOffs; uint32 _sequenceId; }; class DuckmanDialogSystem { public: DuckmanDialogSystem(IllusionsEngine_Duckman *vm); ~DuckmanDialogSystem(); void addDialogItem(int16 choiceJumpOffs, uint32 sequenceId); void startDialog(int16 *choiceOfsPtr, uint32 actorTypeId, uint32 callerThreadId); void updateDialogState(); public: IllusionsEngine_Duckman *_vm; Common::Array _dialogItems; }; } // End of namespace Illusions #endif // ILLUSIONS_DUCKMAN_DUCKMAN_DIALOG_H