/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ILLUSIONS_DUCKMAN_DUCKMAN_INVENTORY_H #define ILLUSIONS_DUCKMAN_DUCKMAN_INVENTORY_H #include "illusions/illusions.h" namespace Illusions { struct DMInventorySlot { Common::Point _position; uint32 _objectId; DMInventorySlot() : _objectId(0) {} DMInventorySlot(int16 x, int16 y) : _objectId(0), _position(x, y) {} }; struct DMInventoryItem { uint32 _objectId; uint32 _propertyId; }; class DuckmanInventory { public: DuckmanInventory(IllusionsEngine_Duckman *vm); ~DuckmanInventory(); public: IllusionsEngine_Duckman *_vm; Common::Array _inventorySlots; Common::Array _inventoryItems; void initInventory(); void openInventory(); void addInventoryItem(uint32 objectId); void clearInventorySlot(uint32 objectId); void putBackInventoryItem(); DMInventorySlot *findInventorySlot(uint32 objectId); DMInventoryItem *findInventoryItem(uint32 objectId); DMInventorySlot *findClosestInventorySlot(Common::Point pos); }; } // End of namespace Illusions #endif // ILLUSIONS_DUCKMAN_DUCKMAN_INVENTORY_H