/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "illusions/duckman/illusions_duckman.h" #include "illusions/duckman/duckman_screenshakereffects.h" #include "engines/util.h" namespace Illusions { static const ScreenShakerPoint kShakerPoints0[] = { {0, -2}, {0, -4}, {0, -3}, {0, -1}, {0, 1} }; static const ScreenShakeEffect kShakerEffect0 = { ARRAYSIZE(kShakerPoints0), 5, kShakerPoints0 }; static const ScreenShakerPoint kShakerPoints1[] = { {-4, -5}, {4, 5}, {-3, -4}, {3, 4}, {-2, -3}, {2, 3}, {-1, -2}, { 1, 2}, {0, -1} }; static const ScreenShakeEffect kShakerEffect1 = { ARRAYSIZE(kShakerPoints1), 2, kShakerPoints1 }; static const ScreenShakerPoint kShakerPoints2[] = { {0, -3}, {0, 3}, {0, -2}, {0, 2}, {0, -2}, {0, 2}, {0, -1}, {0, 1}, {0, -1}, }; static const ScreenShakeEffect kShakerEffect2 = { ARRAYSIZE(kShakerPoints2), 2, kShakerPoints2 }; static const ScreenShakerPoint kShakerPoints3[] = { {0, 1}, {0, -1}, {0, -2}, {0, 0}, {(int16)32768, 0} }; static const ScreenShakeEffect kShakerEffect3 = { ARRAYSIZE(kShakerPoints3), 2, kShakerPoints3 }; static const ScreenShakerPoint kShakerPoints4[] = { {0, 4}, {0, -1}, {0, 3}, {0, -2}, {0, 1}, {0, -1}, {0, 1}, {0, -1} }; static const ScreenShakeEffect kShakerEffect4 = { ARRAYSIZE(kShakerPoints4), 5, kShakerPoints4 }; static const ScreenShakerPoint kShakerPoints5[] = { {0, -1}, {0, 0}, {0, 1}, {0, 0}, {0, -1}, {0, 0}, {0, 1}, {0, 0}, {0, -1}, {0, 0}, {0, 1}, {0, 0}, {0, -1}, {0, 0}, {0, 1}, {0, 0}, {0, -1}, {0, 0}, {0, 1}, {0, 0}, {0, -1}, {0, 0}, {0, 1}, {0, 0}, {0, -1}, {0, 0}, {0, 1}, {0, 0}, {0, -1}, {0, 0}, {0, 1}, {0, 0} }; static const ScreenShakeEffect kShakerEffect5 = { ARRAYSIZE(kShakerPoints5), 2, kShakerPoints5 }; static const ScreenShakeEffect *kShakerEffects[] = { &kShakerEffect0, &kShakerEffect1, &kShakerEffect2, &kShakerEffect3, &kShakerEffect4, &kShakerEffect5 }; const ScreenShakeEffect *getScreenShakeEffect(byte index) { return kShakerEffects[index]; } } // End of namespace Illusions