/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ILLUSIONS_DUCKMAN_SPECIALCODE_H #define ILLUSIONS_DUCKMAN_SPECIALCODE_H #include "illusions/illusions.h" #include "illusions/specialcode.h" #include "common/algorithm.h" namespace Illusions { class IllusionsEngine_Duckman; class DuckmanCredits; class DuckmanInventory; class PropertyTimers; typedef Common::Functor1 SpecialCodeFunction; class DuckmanSpecialCode : public SpecialCode { public: DuckmanSpecialCode(IllusionsEngine_Duckman *vm); ~DuckmanSpecialCode(); virtual void init(); virtual void run(uint32 specialCodeId, OpCall &opCall); public: typedef Common::HashMap SpecialCodeMap; typedef SpecialCodeMap::iterator SpecialCodeMapIterator; IllusionsEngine_Duckman *_vm; SpecialCodeMap _specialCodeMap; PropertyTimers *_propertyTimers; DuckmanInventory *_inventory; uint _chinesePuzzleIndex; byte _chinesePuzzleAnswers[3]; Common::Point _teleporterPosition; int16 _counter; bool _wasCursorHoldingElvisPoster; int16 _savedTempMasterSfxVolume; int16 _lastRandomSoundIndex; DuckmanCredits *_credits; // Special code interface functions void runSpecialCode(uint32 specialCodeId, OpCall &opCall); void spcStartScreenShaker(OpCall &opCall); void spcSetCursorHandMode(OpCall &opCall); void spcResetChinesePuzzle(OpCall &opCall); void spcAddChinesePuzzleAnswer(OpCall &opCall); void spcOpenInventory(OpCall &opCall); void spcPutBackInventoryItem(OpCall &opCall); void spcClearInventorySlot(OpCall &opCall); void spcAddPropertyTimer(OpCall &opCall); void spcSetPropertyTimer(OpCall &opCall); void spcRemovePropertyTimer(OpCall &opCall); void spcInitTeleporterPosition(OpCall &opCall); void spcUpdateTeleporterPosition(OpCall &opCall); void spcCenterNewspaper(OpCall &opCall); void spcStopScreenShaker(OpCall &opCall); void spcIncrCounter(OpCall &opCall); void spcUpdateObject272Sequence(OpCall &opCall); void spcPlayRandomSound(OpCall &opCall); void spcHoldGlowingElvisPoster(OpCall &opCall); void spcStartCredits(OpCall &opCall); void spcSetCursorInventoryMode(OpCall &opCall); void spcCenterCurrentScreenText(OpCall &opCall); void spcSetDefaultTextCoords(OpCall &opCall); void spcSetTextDuration(OpCall &opCall); void spcSetTempMasterSfxVolume(OpCall &opCall); void spcRestoreTempMasterSfxVolume(OpCall &opCall); void updateTeleporterProperties(); void startCredits(); int updateCredits(uint flags); char *readNextCreditsLine(); Common::Point getCreditsItemPosition(int index); void charToWChar(char *text, uint16 *wtext, uint size); }; } // End of namespace Illusions #endif // ILLUSIONS_ILLUSIONS_H