/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "illusions/illusions.h" #include "illusions/actor.h" #include "illusions/sound.h" #include "illusions/duckman/illusions_duckman.h" #include "illusions/duckman/menusystem_duckman.h" #include "illusions/resources/scriptresource.h" namespace Illusions { // DuckmanMenuSystem DuckmanMenuSystem::DuckmanMenuSystem(IllusionsEngine_Duckman *vm) : BaseMenuSystem(vm), _vm(vm) { clearMenus(); } DuckmanMenuSystem::~DuckmanMenuSystem() { freeMenus(); } void DuckmanMenuSystem::runMenu(MenuChoiceOffsets menuChoiceOffsets, int16 *menuChoiceOffset, uint32 menuId, uint32 duration, uint timeOutMenuChoiceIndex, uint32 menuCallerThreadId) { debug(0, "DuckmanMenuSystem::runMenu(%08X)", menuId); setTimeOutDuration(duration, timeOutMenuChoiceIndex); setMenuCallerThreadId(menuCallerThreadId); setMenuChoiceOffsets(menuChoiceOffsets, menuChoiceOffset); int rootMenuId = convertRootMenuId(menuId | 0x180000); BaseMenu *rootMenu = getMenuById(rootMenuId); openMenu(rootMenu); } void DuckmanMenuSystem::clearMenus() { for (int i = 0; i < kDuckmanLastMenuIndex; ++i) { _menus[i] = 0; } } void DuckmanMenuSystem::freeMenus() { for (int i = 0; i < kDuckmanLastMenuIndex; ++i) { delete _menus[i]; } } BaseMenu *DuckmanMenuSystem::getMenuById(int menuId) { if (!_menus[menuId]) _menus[menuId] = createMenuById(menuId); return _menus[menuId]; } BaseMenu *DuckmanMenuSystem::createMenuById(int menuId) { switch (menuId) { case kDuckmanMainMenu: return createMainMenu(); case kDuckmanPauseMenu: return createPauseMenu(); case kDuckmanQueryRestartMenu: return createQueryRestartMenu(); case kDuckmanQueryQuitMenu: return createQueryQuitMenu(); case kDuckmanSaveCompleteMenu: return createSaveCompleteMenu(); case kDuckmanOptionsMenu: return createOptionsMenu(); case kDuckmanDebugPauseMenu: return createDebugPauseMenu(); case kDuckmanAddRemoveInventoryMenu: return createAddRemoveInventoryMenu(); case kDuckmanLoadGameFailedMenu: return createLoadGameFailedMenu(); default: error("DuckmanMenuSystem::createMenuById() Invalid menu id %d", menuId); } } BaseMenu *DuckmanMenuSystem::createMainMenu() { BaseMenu *menu = new BaseMenu(this, 0x00120003, 12, 17, 11, 27, 0); menu->addMenuItem(new MenuItem("Start New Game", new MenuActionReturnChoice(this, 11))); menu->addMenuItem(new MenuItem("Load Saved Game", new MenuActionLoadGame(this, 1))); menu->addMenuItem(new MenuItem("Options", new MenuActionEnterMenu(this, kDuckmanOptionsMenu))); menu->addMenuItem(new MenuItem("Quit Game", new MenuActionEnterQueryMenu(this, kDuckmanQueryQuitMenu, 12))); return menu; } BaseMenu *DuckmanMenuSystem::createLoadGameMenu() { return 0; // TODO } BaseMenu *DuckmanMenuSystem::createLoadGameFailedMenu() { BaseMenu *menu = new BaseMenu(this, 0x00120003, 12, 17, 11, 27, 0); menu->addText("Load Game Failed"); menu->addText("-------------------"); menu->addMenuItem(new MenuItem("Continue", new MenuActionReturnChoice(this, 1))); return menu; } MenuItem *DuckmanMenuSystem::createOptionsSliderMenuItem(MenuActionUpdateSlider **action, const Common::String &text, SliderActionType type, BaseMenu *baseMenu) { int sliderValue = 0; char sliderText[] = "{~~~~~~~~~~~~~~~~}"; switch (type) { case SFX : sliderValue = _vm->_soundMan->getSfxVolume()/(256/15); break; case MUSIC : sliderValue = _vm->_soundMan->getMusicVolume()/(256/15); break; case VOICE : sliderValue = _vm->_soundMan->getSpeechVolume()/(256/15); break; case TEXT_DURATION : sliderValue = _vm->getSubtitleDuration()/(256/15); break; default: break; } sliderText[sliderValue + 1] = '|'; *action = new MenuActionUpdateSlider(this, baseMenu, type, _vm); MenuItem *menuItem = new MenuItem(text + sliderText, *action); (*action)->setMenuItem(menuItem); return menuItem; } BaseMenu *DuckmanMenuSystem::createOptionsMenu() { BaseMenu *menu = new BaseMenu(this, 0x00120003, 12, 17, 11, 27, 6); menu->addText(" GAME OPTIONS @@@@"); menu->addText("--------------------------------------"); MenuActionUpdateSlider *sfxSlider; MenuActionUpdateSlider *musicSlider; MenuActionUpdateSlider *speechSlider; MenuActionUpdateSlider *textDurationSlider; menu->addMenuItem(createOptionsSliderMenuItem(&sfxSlider, "SFX Volume @@", SFX, menu)); menu->addMenuItem(createOptionsSliderMenuItem(&musicSlider, "Music Volume @@@", MUSIC, menu)); menu->addMenuItem(createOptionsSliderMenuItem(&speechSlider, "Speech Volume ", VOICE, menu)); menu->addMenuItem(createOptionsSliderMenuItem(&textDurationSlider, "Text Duration @@@", TEXT_DURATION, menu)); menu->addMenuItem(new MenuItem("Restore Defaults", new MenuActionResetOptionSliders(this, sfxSlider, musicSlider, speechSlider, textDurationSlider))); menu->addMenuItem(new MenuItem("Back", new MenuActionLeaveMenu(this))); return menu; } BaseMenu *DuckmanMenuSystem::createPauseMenu() { BaseMenu *menu = new BaseMenu(this, 0x00120003, 12, 17, 11, 27, 1); menu->addText(" Game Paused"); menu->addText("--------------------"); menu->addMenuItem(new MenuItem("Resume", new MenuActionReturnChoice(this, 21))); menu->addMenuItem(new MenuItem("Load Game", new MenuActionLoadGame(this, 1))); menu->addMenuItem(new MenuItem("Save Game", new MenuActionSaveGame(this, 11))); menu->addMenuItem(new MenuItem("Restart Game", new MenuActionEnterQueryMenu(this, kDuckmanQueryRestartMenu, 2))); menu->addMenuItem(new MenuItem("Options", new MenuActionEnterMenu(this, kDuckmanOptionsMenu))); menu->addMenuItem(new MenuItem("Quit Game", new MenuActionEnterQueryMenu(this, kDuckmanQueryQuitMenu, 23))); return menu; } BaseMenu *DuckmanMenuSystem::createQueryRestartMenu() { BaseMenu *menu = new BaseMenu(this, 0x00120003, 12, 17, 11, 27, 2); menu->addText("Do you really want to restart?"); menu->addText("-----------------------------------"); menu->addMenuItem(new MenuItem("Yes, let's try again", new MenuActionReturnChoice(this, getQueryConfirmationChoiceIndex()))); menu->addMenuItem(new MenuItem("No, just kidding", new MenuActionLeaveMenu(this))); return menu; } BaseMenu *DuckmanMenuSystem::createQueryQuitMenu() { BaseMenu *menu = new BaseMenu(this, 0x00120003, 12, 17, 11, 27, 2); menu->addText("Do you really want to quit?"); menu->addText("-------------------------------"); menu->addMenuItem(new MenuItem("Yes, I'm outta here", new MenuActionReturnChoice(this, getQueryConfirmationChoiceIndex()))); menu->addMenuItem(new MenuItem("No, just kidding", new MenuActionLeaveMenu(this))); return menu; } BaseMenu *DuckmanMenuSystem::createSaveCompleteMenu() { BaseMenu *menu = new BaseMenu(this, 0x00120003, 12, 17, 11, 27, 1); menu->addText("Game Saved"); menu->addText("-------------"); menu->addMenuItem(new MenuItem("Continue", new MenuActionReturnChoice(this, 1))); return menu; } BaseMenu *DuckmanMenuSystem::createDebugMenu() { // TODO BaseMenu *menu = new BaseMenu(this, 0x00120002, 0, 0, 0, 17, 1); menu->addText("Debug Menu"); menu->addText("-----------------"); return menu; } BaseMenu *DuckmanMenuSystem::createDebugPauseMenu() { BaseMenu *menu = new BaseMenu(this, 0x00120002, 0, 0, 0, 17, 1); menu->addText("Debug Pause Menu"); menu->addText("-----------------"); menu->addMenuItem(new MenuItem("Return to Game", new MenuActionReturnChoice(this, 1))); menu->addMenuItem(new MenuItem("Add/Remove Inventory", new MenuActionEnterMenu(this, kDuckmanAddRemoveInventoryMenu))); // TODO quit to debug menu. return menu; } typedef struct InventoryMenuItem { const char *name; uint32 objectId; uint32 sequenceId; uint32 propertyId; } InventoryMenuItem; static const InventoryMenuItem kDebugInventoryItems[21] = { { "Pick-up Book", 262212, 393231, 917519 }, { "Bucket and Squeegee", 262314, 393233, 917599 }, { "Cardboard Cut Out", 262219, 393264, 917573 }, { "Talking Doll", 262209, 393943, 917587 }, { "Cookie Fortunes", 262263, 393266, 917520 }, { "Garbage Can Lid", 262311, 393259, 917597 }, { "Chewing Gum", 262210, 393267, 917522 }, { "Ladder", 262155, 393258, 917598 }, { "Disco Light", 262342, 393260, 917594 }, { "Magazine Cover", 262185, 393261, 917517 }, { "Matches", 262159, 393232, 917516 }, { "Opera Lessons", 262293, 393731, 917600 }, { "Pizza Card", 262239, 393262, 917526 }, { "Toilet Plunger", 262282, 393257, 917555 }, { "Black Velvet Poster", 262258, 393269, 917527 }, { "Red Spray Paint", 262297, 393254, 917531 }, { "Remote Control", 262161, 393255, 917595 }, { "Sparkplug", 262294, 393256, 917532 }, { "Tape Recorder", 262328, 393827, 917584 }, { "Wacky Putty", 262228, 393559, 917537 }, { "Wrench", 262175, 393422, 917530 } }; BaseMenu *DuckmanMenuSystem::createAddRemoveInventoryMenu() { BaseMenu *menu = new BaseMenu(this, 0x00120002, 0, 0, 0, 17, 1); menu->addText("Add/Remove Inventory"); menu->addText("-----------------"); for (int i = 0; i < 21; i++) { menu->addMenuItem(new MenuItem(kDebugInventoryItems[i].name, new MenuActionInventoryAddRemove(this, _vm, i))); } menu->addMenuItem(new MenuItem("Back", new MenuActionLeaveMenu(this))); return menu; } int DuckmanMenuSystem::convertRootMenuId(uint32 menuId) { switch (menuId) { case 0x180001: return kDuckmanMainMenu; case 0x180002: return kDuckmanPauseMenu; case 0x180003: return kDuckmanDebugMenu; case 0x180004: return kDuckmanDebugPauseMenu; case 0x180005: return kDuckmanSaveCompleteMenu; /* case 0x180006: // save game failed menu */ case 0x180007: // load game failed menu return kDuckmanLoadGameFailedMenu; /* TODO CHECKME Another pause menu? case 0x180008: menuData = &g_menuDataPause; */ default: error("DuckmanMenuSystem() Menu ID %08X not found", menuId); } } bool DuckmanMenuSystem::initMenuCursor() { bool cursorInitialVisibleFlag = false; Control *cursorControl = _vm->getObjectControl(Illusions::CURSOR_OBJECT_ID); if (cursorControl) { if (cursorControl->_flags & 1) cursorInitialVisibleFlag = false; cursorControl->appearActor(); } else { Common::Point pos = _vm->getNamedPointPosition(0x70001); _vm->_controls->placeActor(0x50001, pos, 0x60001, Illusions::CURSOR_OBJECT_ID, 0); cursorControl = _vm->getObjectControl(Illusions::CURSOR_OBJECT_ID); } return cursorInitialVisibleFlag; } int DuckmanMenuSystem::getGameState() { return _vm->_cursor._gameState; } void DuckmanMenuSystem::setMenuCursorNum(int cursorNum) { Control *mouseCursor = _vm->getObjectControl(Illusions::CURSOR_OBJECT_ID); _vm->setCursorActorIndex(5, cursorNum, 0); mouseCursor->startSequenceActor(0x60001, 2, 0); } void DuckmanMenuSystem::setGameState(int gameState) { _vm->_cursor._gameState = gameState; } void DuckmanMenuSystem::playSoundEffect(int sfxId) { _vm->playSoundEffect(sfxId); } MenuActionInventoryAddRemove::MenuActionInventoryAddRemove(BaseMenuSystem *menuSystem, IllusionsEngine_Duckman *vm, uint choiceIndex) : BaseMenuAction(menuSystem), _choiceIndex(choiceIndex), _vm(vm) { } void MenuActionInventoryAddRemove::execute() { if (_vm->_scriptResource->_properties.get(kDebugInventoryItems[_choiceIndex].propertyId)) { if (_vm->_cursor._objectId == kDebugInventoryItems[_choiceIndex].objectId) { _vm->stopCursorHoldingObject(); } _vm->_scriptResource->_properties.set(kDebugInventoryItems[_choiceIndex].propertyId, false); } else { _vm->startCursorHoldingObject(kDebugInventoryItems[_choiceIndex].objectId, kDebugInventoryItems[_choiceIndex].sequenceId); _vm->_scriptResource->_properties.set(kDebugInventoryItems[_choiceIndex].propertyId, true); } _menuSystem->leaveMenu(); } MenuActionUpdateSlider::MenuActionUpdateSlider(BaseMenuSystem *menuSystem, BaseMenu *baseMenu, SliderActionType type, IllusionsEngine_Duckman *vm) : BaseMenuAction(menuSystem), menu(baseMenu), _type(type), _vm(vm) { _menuItem = NULL; } void MenuActionUpdateSlider::execute() { assert(_menuItem); Common::String text = _menuItem->getText(); Common::Point point = _menuItem->getMouseClickPoint(); int offset = 0; _menuSystem->calcMenuItemTextPositionAtPoint(point, offset); int newSliderValue = calcNewSliderValue(offset); debug(0, "item text: %s, (%d, %d), New slider value: %d", text.c_str(), point.x, point.y, newSliderValue); setSliderValue(newSliderValue); } int MenuActionUpdateSlider::calcNewSliderValue(int newOffset) { Common::String text = _menuItem->getText(); int newSliderValue = 0; int start = 0; int end = 0; int currentPosition = 0; for (uint i = 0; i < text.size(); i++) { switch (text[i]) { case '{' : start = i; break; case '}' : end = i; break; case '|' : currentPosition = i; break; default: break; } } if (newOffset >= start && newOffset <= end) { if (newOffset == start) { newSliderValue = 0; } else if (newOffset == end) { newSliderValue = 15; } else { newSliderValue = newOffset - (start + 1); } return newSliderValue; } return currentPosition - start - 1; } void MenuActionUpdateSlider::setSliderValue(uint8 newValue) { int start = 0; Common::String text = _menuItem->getText(); for (uint i = 0; i < text.size(); i++) { switch (text[i]) { case '{' : start = i; break; case '|' : text.setChar('~', i); break; default: break; } } text.setChar('|', start + newValue + 1); _menuItem->setText(text); _menuSystem->redrawMenuText(menu); switch (_type) { case SFX : _vm->_soundMan->setSfxVolume(newValue * (256/15)); break; case MUSIC : _vm->_soundMan->setMusicVolume(newValue * (256/15)); break; case VOICE : _vm->_soundMan->setSpeechVolume(newValue * (256/15)); break; case TEXT_DURATION : _vm->setSubtitleDuration(newValue * (256/15)); break; default: break; } } MenuActionResetOptionSliders::MenuActionResetOptionSliders(BaseMenuSystem *menuSystem, MenuActionUpdateSlider *sfxSlider, MenuActionUpdateSlider *musiclider, MenuActionUpdateSlider *speechSlider, MenuActionUpdateSlider *textDurationSlider) : BaseMenuAction(menuSystem), _sfxSlider(sfxSlider), _musiclider(musiclider), _speechSlider(speechSlider), _textDurationSlider(textDurationSlider) { } void MenuActionResetOptionSliders::execute() { _sfxSlider->setSliderValue(11); _musiclider->setSliderValue(11); _speechSlider->setSliderValue(15); _textDurationSlider->setSliderValue(0); } } // End of namespace Illusions