/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "illusions/resourcesystem.h" #include "illusions/fileresourcereader.h" #include "illusions/illusions.h" #include "common/file.h" #include "common/str.h" namespace Illusions { byte *ResourceReaderFileReader::readResource(uint32 sceneId, uint32 resId, uint32 &dataSize) { debug("ResourceReaderFileReader::readResource(%08X, %08X)", sceneId, resId); Common::String filename = buildResourceFilename(resId); Common::File fd; if (!fd.open(filename)) error("Resource::loadData() Could not open %s for reading", filename.c_str()); dataSize = fd.size(); byte *data = (byte*)malloc(dataSize); fd.read(data, dataSize); return data; } Common::String ResourceReaderFileReader::buildResourceFilename(uint32 resId) { const char *ext = getResourceExtension(resId); return Common::String::format("%08X%s", resId, ext); } const char *ResourceReaderFileReader::getResourceExtension(uint32 resId) { // TODO Make constants switch (ResourceTypeId(resId)) { case 0x00060000: case 0x00100000: // ActorResource return ".act"; case 0x00080000: // SoundGroupResource return ".sg"; case 0x000D0000: // ScriptResource return ".scr"; case 0x000F0000: // TalkResource return ".tlk"; case 0x00110000: // BackgroundResource return ".bg"; case 0x00120000: // FontResource return ".fnt"; case 0x00170000: // SpecialCode return ""; default: return ""; } } } // End of namespace Illusions