/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "illusions/illusions.h" #include "illusions/fixedpoint.h" namespace Illusions { FixedPoint16 floatToFixed(float value) { return value * 65536.0; } float fixedToFloat(FixedPoint16 value) { return value / 65536.0; } FixedPoint16 fixedMul(FixedPoint16 a, FixedPoint16 b) { return ((float)a * b) / 65536.0; } FixedPoint16 fixedDiv(FixedPoint16 a, FixedPoint16 b) { return ((float)a / b) * 65536.0; } int16 fixedTrunc(FixedPoint16 value) { // CHECKME Not sure if this correct int16 result = (value >> 16) & 0xFFFF; if ((value & 0xFFFF) >= 0x8000) ++result; return result; } FixedPoint16 fixedDistance(FixedPoint16 x1, FixedPoint16 y1, FixedPoint16 x2, FixedPoint16 y2) { float xd = fixedToFloat(x1) - fixedToFloat(x2); float yd = fixedToFloat(y1) - fixedToFloat(y2); if (xd != 0.0f || yd != 0.0f) return floatToFixed(sqrt(xd * xd + yd * yd)); return 0; } FixedPoint16 fixedAtan(FixedPoint16 value) { //return floatToFixed(atan2(1.0, fixedToFloat(value))); return floatToFixed(atan(fixedToFloat(value))); } FixedPoint16 fixedCos(FixedPoint16 value) { return floatToFixed(cos(fixedToFloat(value))); } FixedPoint16 fixedSin(FixedPoint16 value) { return floatToFixed(sin(fixedToFloat(value))); } } // End of namespace Illusions