/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ILLUSIONS_FIXEDPOINT_H #define ILLUSIONS_FIXEDPOINT_H #include "common/rect.h" namespace Illusions { typedef int32 FixedPoint16; FixedPoint16 floatToFixed(float value); float fixedToFloat(FixedPoint16 value); FixedPoint16 fixedMul(FixedPoint16 a, FixedPoint16 b); FixedPoint16 fixedDiv(FixedPoint16 a, FixedPoint16 b); int16 fixedTrunc(FixedPoint16 value); FixedPoint16 fixedDistance(FixedPoint16 x1, FixedPoint16 y1, FixedPoint16 x2, FixedPoint16 y2); FixedPoint16 fixedAtan(FixedPoint16 value); FixedPoint16 fixedCos(FixedPoint16 value); FixedPoint16 fixedSin(FixedPoint16 value); } // End of namespace Illusions #endif // ILLUSIONS_FIXEDPOINT_H