/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "illusions/gamarchive.h" namespace Illusions { GamArchive::GamArchive(const char *filename) : _fd(0), _groupCount(0), _groups(0) { _fd = new Common::File(); if (!_fd->open(filename)) error("GamArchive::GamArchive() Could not open %s", filename); loadDictionary(); } GamArchive::~GamArchive() { delete[] _groups; } byte *GamArchive::readResource(uint32 sceneId, uint32 resId, uint32 &dataSize) { const GamFileEntry *fileEntry = getGroupFileEntry(sceneId, resId); _fd->seek(fileEntry->_fileOffset); dataSize = fileEntry->_fileSize; byte *data = (byte*)malloc(dataSize); _fd->read(data, dataSize); return data; } void GamArchive::loadDictionary() { _groupCount = _fd->readUint32LE(); _groups = new GamGroupEntry[_groupCount]; uint32 *groupOffsets = new uint32[_groupCount]; for (uint i = 0; i < _groupCount; ++i) { _groups[i]._id = _fd->readUint32LE(); groupOffsets[i] = _fd->readUint32LE(); } for (uint i = 0; i < _groupCount; ++i) { _fd->seek(groupOffsets[i]); uint32 fileCount = _fd->readUint32LE(); _groups[i]._fileCount = fileCount; _groups[i]._files = new GamFileEntry[fileCount]; debug(8, "Group %08X, fileCount: %d", _groups[i]._id, _groups[i]._fileCount); for (uint j = 0; j < fileCount; ++j) { _groups[i]._files[j]._id = _fd->readUint32LE(); _groups[i]._files[j]._fileOffset = _fd->readUint32LE(); _groups[i]._files[j]._fileSize = _fd->readUint32LE(); debug(8, " %08X, %08X, %d", _groups[i]._files[j]._id, _groups[i]._files[j]._fileOffset, _groups[i]._files[j]._fileSize); } } delete[] groupOffsets; } const GamGroupEntry *GamArchive::getGroupEntry(uint32 sceneId) { for (uint i = 0; i < _groupCount; ++i) { if (_groups[i]._id == sceneId) return &_groups[i]; } return 0; } const GamFileEntry *GamArchive::getFileEntry(const GamGroupEntry *groupEntry, uint32 resId) { for (uint i = 0; i < groupEntry->_fileCount; ++i) { if (groupEntry->_files[i]._id == resId) return &groupEntry->_files[i]; } return 0; } const GamFileEntry *GamArchive::getGroupFileEntry(uint32 sceneId, uint32 resId) { const GamGroupEntry *groupEntry = getGroupEntry(sceneId); if (!groupEntry) error("GamArchive::getFileEntry() Group %08X not found", sceneId); const GamFileEntry *fileEntry = getFileEntry(groupEntry, resId); if (!fileEntry) error("GamArchive::getFileEntry() File %08X in group %08X not found", resId, sceneId); return fileEntry; } } // End of namespace Illusions