/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ILLUSIONS_GAMARCHIVE_H #define ILLUSIONS_GAMARCHIVE_H #include "illusions/illusions.h" #include "common/file.h" namespace Illusions { struct GamFileEntry { uint32 _id; uint32 _fileOffset; uint32 _fileSize; }; struct GamGroupEntry { uint32 _id; uint _fileCount; GamFileEntry *_files; GamGroupEntry() : _fileCount(0), _files(0) { } ~GamGroupEntry() { delete[] _files; } }; class GamArchive { public: GamArchive(const char *filename); ~GamArchive(); byte *readResource(uint32 sceneId, uint32 resId, uint32 &dataSize); protected: Common::File *_fd; uint _groupCount; GamGroupEntry *_groups; void loadDictionary(); const GamGroupEntry *getGroupEntry(uint32 sceneId); const GamFileEntry *getFileEntry(const GamGroupEntry *groupEntry, uint32 resId); const GamFileEntry *getGroupFileEntry(uint32 sceneId, uint32 resId); }; } // End of namespace Illusions #endif // ILLUSIONS_GAMARCHIVE_H