/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "illusions/gamestate.h" namespace Illusions { GameState::GameState() : _writeBufferSize(0), _writeBuffer(0), _readStream(0) { } GameState::~GameState() { free(_writeBuffer); } bool GameState::readState(uint32 &sceneId, uint32 &threadId) { sceneId = _readStream->readUint32LE(); threadId = _readStream->readUint32LE(); return readStateInternal(_readStream); } void GameState::writeState(uint32 sceneId, uint32 threadId) { Common::WriteStream *writeStream = newWriteStream(); writeStream->writeUint32LE(sceneId); writeStream->writeUint32LE(threadId); writeStateInternal(writeStream); } void GameState::read(Common::ReadStream *in) { uint32 size = in->readUint32LE(); _readStream = in->readStream(size); } void GameState::write(Common::WriteStream *out) { out->writeUint32LE(_writeBufferSize); out->write(_writeBuffer, _writeBufferSize); } void GameState::deleteReadStream() { delete _readStream; _readStream = 0; } Common::WriteStream *GameState::newWriteStream() { if (_writeBufferSize == 0 || !_writeBuffer) { _writeBufferSize = calcWriteBufferSize(); _writeBuffer = (byte*)malloc(_writeBufferSize); } return new Common::MemoryWriteStream(_writeBuffer, _writeBufferSize); } uint32 GameState::calcWriteBufferSize() { return calcWriteBufferSizeInternal() + 4 + 4; } } // End of namespace Illusions