/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "illusions/graphics.h" namespace Illusions { void WidthHeight::load(Common::SeekableReadStream &stream) { _width = stream.readSint16LE(); _height = stream.readSint16LE(); debug("WidthHeight::load() _width: %d; _height: %d", _width, _height); } void SurfInfo::load(Common::SeekableReadStream &stream) { _pixelSize = stream.readUint32LE(); _dimensions.load(stream); debug("SurfInfo::load() _pixelSize: %d", _pixelSize); } void loadPoint(Common::SeekableReadStream &stream, Common::Point &pt) { pt.x = stream.readSint16LE(); pt.y = stream.readSint16LE(); debug("loadPoint() x: %d; y: %d", pt.x, pt.y); } } // End of namespace Illusions