/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "illusions/input.h" namespace Illusions { Input::Input() { _buttonStates = 0; _newButtons = 0; // TODO? _buttonsDown = 0; // TODO? _unk6 = 0; _enabledButtons = 0xFFFF; _cursorPos.x = 0; _cursorPos.y = 0; _prevCursorPos.x = 0; _prevCursorPos.y = 0; // TODO Not sure if this is still needed newTimer(40, 0, 0, Input_onTimer); } void Input::processEvent(Common::Event event) { // TODO } bool Input::pollButton(uint buttons) { if (lookButtonStates(buttons)) { _buttonStates &= ~buttons; return true; } return false; } bool Input::lookButtonStates(uint buttons) { return (buttons & (_buttonStates & _enabledButtons)) != 0; } bool Input::lookNewButtons(uint buttons) { return (buttons & (_newButtons & _enabledButtons)) != 0; } void Input::setButtonState(uint buttons) { _buttonStates |= _enabledButtons & buttons; } void Input::discardButtons(uint buttons) { _buttonStates &= ~buttons; } void Input::activateButton(uint buttons) { _enabledButtons |= buttons; _buttonStates &= ~buttons; } void Input::deactivateButton(uint buttons) { _enabledButtons &= ~buttons; } Common::Point Input::getCursorPosition() { return _cursorPos; } void Input::setCursorPosition(Common::Point mousePos) { _prevCursorPos = _cursorPos = mousePos; } Common::Point Input::getCursorDelta() { Common::Point deltaPos; deltaPos.x = _prevCursorPos.x - _cursorPos.x; deltaPos.y = _prevCursorPos.y - _cursorPos.y; _prevCursorPos = _cursorPos; return deltaPos; } } // End of namespace Illusions