/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ILLUSIONS_INPUT_H #define ILLUSIONS_INPUT_H #include "common/array.h" #include "common/events.h" #include "common/keyboard.h" #include "common/rect.h" namespace Illusions { enum { MOUSE_NONE = 0, MOUSE_LEFT_BUTTON = 1, MOUSE_RIGHT_BUTTON = 2 }; enum { kEventLeftClick = 0, kEventRightClick = 1, kEventInventory = 2, kEventAbort = 3, kEventSkip = 4, kEventF1 = 5, kEventUp = 6, kEventDown = 7, kEventMax }; struct KeyMapping { Common::KeyCode _key; int _mouseButton; bool _down; }; class KeyMap : public Common::Array { public: void addKey(Common::KeyCode key); void addMouseButton(int mouseButton); protected: void add(Common::KeyCode key, int mouseButton); }; class InputEvent { public: InputEvent(); InputEvent& setBitMask(uint bitMask); InputEvent& addKey(Common::KeyCode key); InputEvent& addMouseButton(int mouseButton); uint handle(Common::KeyCode key, int mouseButton, bool down); uint getBitMask() const { return _bitMask; } protected: uint _bitMask; KeyMap _keyMap; }; class Input { public: Input(); void processEvent(Common::Event event); bool pollEvent(uint evt); bool hasNewEvents(); void discardEvent(uint evt); void discardAllEvents(); bool pollButton(uint bitMask); void activateButton(uint bitMask); void deactivateButton(uint bitMask); Common::Point getCursorPosition(); void setCursorPosition(Common::Point mousePos); Common::Point getCursorDelta(); InputEvent& setInputEvent(uint evt, uint bitMask); bool isCursorMovedByKeyboard() const { return _cursorMovedByKeyboard; } bool isCheatModeActive(); protected: uint _cheatCodeIndex; uint _buttonStates, _newButtons, _buttonsDown; uint _enabledButtons; uint _newKeys; Common::Point _cursorPos, _prevCursorPos; InputEvent _inputEvents[kEventMax]; bool _cursorMovedByKeyboard; void handleKey(Common::KeyCode key, int mouseButton, bool down); void handleMouseButton(int mouseButton, bool down); void discardButtons(uint bitMask); bool lookButtonStates(uint bitMask); bool lookNewButtons(uint bitMask); void setButtonState(uint bitMask); void moveCursorByKeyboard(int deltaX, int deltaY); }; } // End of namespace Illusions #endif // ILLUSIONS_INPUT_H