/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ILLUSIONS_INPUT_H #define ILLUSIONS_INPUT_H #include "common/array.h" #include "common/events.h" #include "common/keyboard.h" #include "common/rect.h" namespace Illusions { enum { MOUSE_NONE = 0, MOUSE_BUTTON0 = 1, MOUSE_BUTTON1 = 2 }; struct KeyMapping { Common::KeyCode _key; int _mouseButton; uint _bitMask; bool _down; }; class Input { public: Input(); void processEvent(Common::Event event); bool pollButton(uint buttons); bool lookButtonStates(uint buttons); bool lookNewButtons(uint buttons); void setButtonState(uint buttons); void discardButtons(uint buttons); void activateButton(uint buttons); void deactivateButton(uint buttons); Common::Point getCursorPosition(); void setCursorPosition(Common::Point mousePos); Common::Point getCursorDelta(); protected: typedef Common::Array KeyMap; uint _buttonStates, _newButtons, _buttonsDown; uint _enabledButtons; uint _newKeys; Common::Point _cursorPos, _prevCursorPos; KeyMap _keyMap; void initKeys(); void addKeyMapping(Common::KeyCode key, int mouseButton, uint bitMask); void handleKey(Common::KeyCode key, int mouseButton, bool down); void handleMouseButton(int mouseButton, bool down); }; } // End of namespace Illusions #endif // ILLUSIONS_INPUT_H