/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ILLUSIONS_INPUT_H #define ILLUSIONS_INPUT_H #include "common/events.h" #include "common/rect.h" namespace Illusions { class Input { public: Input(); void processEvent(Common::Event event); bool pollButton(uint buttons); bool lookButtonStates(uint buttons); bool lookNewButtons(uint buttons); void setButtonState(uint buttons); void discardButtons(uint buttons); void activateButton(uint buttons); void deactivateButton(uint buttons); Common::Point getCursorPosition(); void setCursorPosition(Common::Point mousePos); Common::Point getCursorDelta(); protected: uint _buttonStates, _newButtons; uint _enabledButtons; Common::Point _cursorPos, _prevCursorPos; }; } // End of namespace Illusions #endif // ILLUSIONS_INPUT_H