MODULE := engines/illusions MODULE_OBJS := \ abortablethread.o \ actor.o \ actorresource.o \ backgroundresource.o \ bbdou/bbdou_bubble.o \ bbdou/bbdou_cursor.o \ bbdou/bbdou_inventory.o \ bbdou/bbdou_specialcode.o \ camera.o \ causethread_duckman.o \ cursor.o \ detection.o \ dictionary.o \ fixedpoint.o \ fontresource.o \ graphics.o \ illusions.o \ illusions_bbdou.o \ illusions_duckman.o \ input.o \ midiresource.o \ pathfinder.o \ resourcesystem.o \ screen.o \ screentext.o \ scriptman.o \ scriptopcodes.o \ scriptopcodes_bbdou.o \ scriptopcodes_duckman.o \ scriptresource.o \ scriptthread.o \ sequenceopcodes.o \ soundresource.o \ specialcode.o \ talkresource.o \ talkthread.o \ talkthread_duckman.o \ textdrawer.o \ thread.o \ time.o \ timerthread.o \ updatefunctions.o # This module can be built as a plugin ifeq ($(ENABLE_ILLUSIONS), DYNAMIC_PLUGIN) PLUGIN := 1 endif # Include common rules include $(srcdir)/rules.mk