MODULE := engines/illusions MODULE_OBJS := \ actor.o \ bbdou/bbdou_bubble.o \ bbdou/bbdou_cursor.o \ bbdou/bbdou_inventory.o \ bbdou/bbdou_specialcode.o \ bbdou/bbdou_triggerfunctions.o \ bbdou/illusions_bbdou.o \ bbdou/scriptopcodes_bbdou.o \ camera.o \ cursor.o \ detection.o \ dictionary.o \ duckman/duckman_dialog.o \ duckman/duckman_inventory.o \ duckman/duckman_specialcode.o \ duckman/illusions_duckman.o \ duckman/propertytimers.o \ duckman/scriptopcodes_duckman.o \ fixedpoint.o \ graphics.o \ illusions.o \ input.o \ pathfinder.o \ resources/actorresource.o \ resources/backgroundresource.o \ resources/fontresource.o \ resources/midiresource.o \ resources/scriptresource.o \ resources/soundresource.o \ resources/talkresource.o \ resourcesystem.o \ screen.o \ screentext.o \ scriptstack.o \ scriptopcodes.o \ sequenceopcodes.o \ sound.o \ specialcode.o \ textdrawer.o \ threads/abortablethread.o \ threads/causethread_duckman.o \ threads/scriptthread.o \ threads/talkthread.o \ threads/talkthread_duckman.o \ threads/timerthread.o \ thread.o \ time.o \ updatefunctions.o # This module can be built as a plugin ifeq ($(ENABLE_ILLUSIONS), DYNAMIC_PLUGIN) PLUGIN := 1 endif # Include common rules include $(srcdir)/rules.mk