/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ILLUSIONS_BACKGROUNDRESOURCE_H #define ILLUSIONS_BACKGROUNDRESOURCE_H #include "illusions/camera.h" #include "illusions/graphics.h" #include "illusions/pathfinder.h" #include "illusions/resourcesystem.h" #include "graphics/surface.h" #include "common/array.h" #include "common/file.h" #include "common/list.h" #include "common/memstream.h" #include "common/rect.h" #include "common/substream.h" #include "common/system.h" namespace Illusions { class IllusionsEngine; struct Sequence; class BackgroundResourceLoader : public BaseResourceLoader { public: BackgroundResourceLoader(IllusionsEngine *vm) : _vm(vm) {} virtual ~BackgroundResourceLoader() {} virtual void load(Resource *resource); virtual bool isFlag(int flag); protected: IllusionsEngine *_vm; }; struct TileMap { int16 _width, _height; //field_4 dd byte *_map; void load(byte *dataStart, Common::SeekableReadStream &stream); }; struct BgInfo { uint32 _flags; //field_4 dw int16 _priorityBase; SurfInfo _surfInfo; Common::Point _panPoint; TileMap _tileMap; byte *_tilePixels; void load(byte *dataStart, Common::SeekableReadStream &stream); }; class PriorityLayer { public: void load(byte *dataStart, Common::SeekableReadStream &stream); int getPriority(Common::Point pos); protected: int16 _width, _height; int16 _mapWidth, _mapHeight; byte *_map, *_values; }; class ScaleLayer { public: void load(byte *dataStart, Common::SeekableReadStream &stream); int getScale(Common::Point pos); protected: int16 _height; byte *_values; }; class RegionLayer { public: void load(byte *dataStart, Common::SeekableReadStream &stream); int getRegionIndex(Common::Point pos); uint32 getRegionSequenceId(int regionIndex); protected: uint32 _unk; byte *_regionSequenceIds; int16 _width, _height; int16 _mapWidth, _mapHeight; byte *_map, *_values; }; struct Palette { uint16 _count; uint16 _unk; byte *_palette; void load(byte *dataStart, Common::SeekableReadStream &stream); }; struct BackgroundObject { uint32 _objectId; uint16 _flags; int16 _priority; byte *_pointsConfig; void load(byte *dataStart, Common::SeekableReadStream &stream); }; struct PathWalkPoints { PointArray *_points; PathWalkPoints() : _points(0) {} ~PathWalkPoints() { delete _points; } void load(byte *dataStart, Common::SeekableReadStream &stream); }; struct PathWalkRects { PathLines *_rects; PathWalkRects() : _rects(0) {} ~PathWalkRects() { delete _rects; } void load(byte *dataStart, Common::SeekableReadStream &stream); }; class BackgroundResource { public: BackgroundResource(); ~BackgroundResource(); void load(byte *data, uint32 dataSize); int findMasterBgIndex(); PriorityLayer *getPriorityLayer(uint index); ScaleLayer *getScaleLayer(uint index); RegionLayer *getRegionLayer(uint index); PathWalkPoints *getPathWalkPoints(uint index); PathWalkRects *getPathWalkRects(uint index); Palette *getPalette(uint index); bool findNamedPoint(uint32 namedPointId, Common::Point &pt); public: uint _paletteIndex; uint _bgInfosCount; BgInfo *_bgInfos; uint _priorityLayersCount; PriorityLayer *_priorityLayers; uint _scaleLayersCount; ScaleLayer *_scaleLayers; uint _regionLayersCount; RegionLayer *_regionLayers; uint _regionSequencesCount; Sequence *_regionSequences; uint _backgroundObjectsCount; BackgroundObject *_backgroundObjects; uint _pathWalkPointsCount; PathWalkPoints *_pathWalkPoints; uint _pathWalkRectsCount; PathWalkRects *_pathWalkRects; NamedPoints _namedPoints; uint _palettesCount; Palette *_palettes; }; const uint kMaxBackgroundItemSurfaces = 3; class BackgroundInstance : public ResourceInstance { public: BackgroundInstance(IllusionsEngine *vm); virtual void load(Resource *resource); virtual void unload(); virtual void pause(); virtual void unpause(); public: IllusionsEngine *_vm; uint32 _sceneId; int _pauseCtr; BackgroundResource *_bgRes; Common::Point _panPoints[kMaxBackgroundItemSurfaces]; Graphics::Surface *_surfaces[kMaxBackgroundItemSurfaces]; CameraState _savedCameraState; byte *_savedPalette; void registerResources(); void unregisterResources(); void initSurface(); void freeSurface(); void drawTiles(Graphics::Surface *surface, TileMap &tileMap, byte *tilePixels); void drawTiles8(Graphics::Surface *surface, TileMap &tileMap, byte *tilePixels); void drawTiles16(Graphics::Surface *surface, TileMap &tileMap, byte *tilePixels); }; class BackgroundInstanceList { public: BackgroundInstanceList(IllusionsEngine *vm); ~BackgroundInstanceList(); BackgroundInstance *createBackgroundInstance(Resource *resource); void removeBackgroundInstance(BackgroundInstance *backgroundInstance); void pauseBySceneId(uint32 sceneId); void unpauseBySceneId(uint32 sceneId); BackgroundInstance *findActiveBackgroundInstance(); BackgroundInstance *findBackgroundByResource(BackgroundResource *backgroundResource); BackgroundResource *getActiveBgResource(); WidthHeight getMasterBgDimensions(); void refreshPan(); bool findActiveBackgroundNamedPoint(uint32 namedPointId, Common::Point &pt); //protected: public: typedef Common::List Items; typedef Items::iterator ItemsIterator; IllusionsEngine *_vm; Items _items; }; } // End of namespace Illusions #endif // ILLUSIONS_BACKGROUNDRESOURCE_H