/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ILLUSIONS_TALKRESOURCE_H #define ILLUSIONS_TALKRESOURCE_H #include "illusions/graphics.h" #include "illusions/resourcesystem.h" namespace Illusions { class IllusionsEngine; class TalkResourceLoader : public BaseResourceLoader { public: TalkResourceLoader(IllusionsEngine *vm) : _vm(vm) {} virtual ~TalkResourceLoader() {} virtual void load(Resource *resource); virtual bool isFlag(int flag); protected: IllusionsEngine *_vm; }; struct TalkEntry { uint32 _talkId; //field_4 dd byte *_text; byte *_tblPtr; byte *_voiceName; void load(byte *dataStart, Common::SeekableReadStream &stream); }; class TalkResource { public: TalkResource(); ~TalkResource(); void load(byte *data, uint32 dataSize); public: uint _talkEntriesCount; TalkEntry *_talkEntries; }; class TalkInstance : public ResourceInstance { public: TalkInstance(IllusionsEngine *vm); virtual void load(Resource *resource); virtual void unload(); virtual void pause(); virtual void unpause(); public: IllusionsEngine *_vm; uint32 _talkId; uint32 _sceneId; TalkResource *_talkRes; int _pauseCtr; void registerResources(); void unregisterResources(); }; class TalkInstanceList { public: TalkInstanceList(IllusionsEngine *vm); ~TalkInstanceList(); TalkInstance *createTalkInstance(Resource *resource); void removeTalkInstance(TalkInstance *talkInstance); TalkInstance *findTalkItem(uint32 talkId); TalkInstance *findTalkItemBySceneId(uint32 sceneId); void pauseBySceneId(uint32 sceneId); void unpauseBySceneId(uint32 sceneId); //protected: public: typedef Common::List Items; typedef Items::iterator ItemsIterator; IllusionsEngine *_vm; Items _items; }; } // End of namespace Illusions #endif // ILLUSIONS_TALKRESOURCE_H