/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ILLUSIONS_RESOURCESYSTEM_H #define ILLUSIONS_RESOURCESYSTEM_H #include "common/array.h" #include "common/file.h" #include "common/hashmap.h" #include "common/memstream.h" #include "common/str.h" #include "common/substream.h" #include "common/system.h" namespace Illusions { #define ResourceTypeId(x) ((x) & 0xFFFF0000) class BaseResourceLoader; class BaseResourceReader; class IllusionsEngine; struct Resource; class ResourceInstance { public: virtual void load(Resource *resource); virtual void unload(); virtual void pause(); virtual void unpause(); virtual ~ResourceInstance(); }; struct Resource { bool _loaded; uint32 _resId; uint32 _sceneId; uint32 _threadId; byte *_data; uint32 _dataSize; int _gameId; Common::String _filename; ResourceInstance *_instance; Resource() : _loaded(false), _resId(0), _sceneId(0), _threadId(0), _data(0), _dataSize(0), _instance(0) { } ~Resource() { if (_instance) _instance->unload(); delete _instance; unloadData(); } void loadData(BaseResourceReader *resReader); void unloadData(); }; enum { kRlfLoadFile, kRlfFreeDataAfterLoad }; class BaseResourceLoader { public: virtual ~BaseResourceLoader() {} virtual void load(Resource *resource) = 0; virtual bool isFlag(int flag) = 0; }; class ResourceSystem { public: ResourceSystem(IllusionsEngine *vm); ~ResourceSystem(); void addResourceLoader(uint32 resTypeId, BaseResourceLoader *resourceLoader); void loadResource(uint32 resId, uint32 sceneId, uint32 threadId); void unloadResourceById(uint32 resId); void unloadResourcesBySceneId(uint32 sceneId); void unloadSceneResources(uint32 sceneId1, uint32 sceneId2); Resource *getResource(uint32 resId); protected: typedef Common::HashMap ResourceLoadersMap; typedef ResourceLoadersMap::iterator ResourceLoadersMapIterator; IllusionsEngine *_vm; ResourceLoadersMap _resourceLoaders; BaseResourceLoader *getResourceLoader(uint32 resId); typedef Common::Array ResourcesArray; typedef ResourcesArray::iterator ResourcesArrayIterator; ResourcesArray _resources; struct ResourceEqualById : public Common::UnaryFunction { uint32 _resId; ResourceEqualById(uint32 resId) : _resId(resId) {} bool operator()(const Resource *resource) const { return resource->_resId == _resId; } }; struct ResourceEqualByValue : public Common::UnaryFunction { const Resource *_resource; ResourceEqualByValue(const Resource *resource) : _resource(resource) {} bool operator()(const Resource *resource) const { return resource == _resource; } }; struct ResourceEqualBySceneId : public Common::UnaryFunction { uint32 _sceneId; ResourceEqualBySceneId(uint32 sceneId) : _sceneId(sceneId) {} bool operator()(const Resource *resource) const { return resource->_sceneId == _sceneId; } }; struct ResourceNotEqualByScenes : public Common::UnaryFunction { uint32 _sceneId1, _sceneId2; ResourceNotEqualByScenes(uint32 sceneId1, uint32 sceneId2) : _sceneId1(sceneId1), _sceneId2(sceneId2) {} bool operator()(const Resource *resource) const { return resource->_sceneId != _sceneId1 && resource->_sceneId != _sceneId2; } }; void unloadResource(Resource *resource); }; } // End of namespace Illusions #endif // ILLUSIONS_RESOURCESYSTEM_H