/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ILLUSIONS_SCREEN_H #define ILLUSIONS_SCREEN_H #include "illusions/graphics.h" #include "common/list.h" #include "common/rect.h" #include "graphics/surface.h" namespace Illusions { class IllusionsEngine; class FontResource; struct SpriteDecompressQueueItem { byte *_drawFlags; uint32 _flags; uint32 _field8; WidthHeight _dimensions; byte *_compressedPixels; Graphics::Surface *_surface; }; class SpriteDecompressQueue { public: SpriteDecompressQueue(Screen *screen); ~SpriteDecompressQueue(); void insert(byte *drawFlags, uint32 flags, uint32 field8, WidthHeight &dimensions, byte *compressedPixels, Graphics::Surface *surface); void decompressAll(); protected: typedef Common::List SpriteDecompressQueueList; typedef SpriteDecompressQueueList::iterator SpriteDecompressQueueListIterator; Screen *_screen; SpriteDecompressQueueList _queue; void decompress(SpriteDecompressQueueItem *item); }; struct SpriteDrawQueueItem { byte *_drawFlags; int16 _kind; int16 _scale; uint16 _flags; uint32 _priority; Graphics::Surface *_surface; WidthHeight _dimensions; Common::Point _drawPosition; Common::Point _controlPosition; }; class SpriteDrawQueue { public: SpriteDrawQueue(Screen *screen); ~SpriteDrawQueue(); bool draw(SpriteDrawQueueItem *item); void drawAll(); void insertSprite(byte *drawFlags, Graphics::Surface *surface, WidthHeight &dimensions, Common::Point &drawPosition, Common::Point &controlPosition, uint32 priority, int16 scale, uint16 flags); void insertSurface(Graphics::Surface *surface, WidthHeight &dimensions, Common::Point &drawPosition, uint32 priority); void insertTextSurface(Graphics::Surface *surface, WidthHeight &dimensions, Common::Point &drawPosition, uint32 priority); protected: typedef Common::List SpriteDrawQueueList; typedef SpriteDrawQueueList::iterator SpriteDrawQueueListIterator; struct FindInsertionPosition : public Common::UnaryFunction { uint32 _priority; FindInsertionPosition(uint32 priority) : _priority(priority) {} bool operator()(const SpriteDrawQueueItem *item) const { return item->_priority >= _priority; } }; Screen *_screen; SpriteDrawQueueList _queue; void insert(SpriteDrawQueueItem *item, uint32 priority); bool calcItemRect(SpriteDrawQueueItem *item, Common::Rect &srcRect, Common::Rect &dstRect); }; struct Fader { bool _active; int _currValue; bool _paused; int _minValue; int _maxValue; int _firstIndex; int _lastIndex; uint32 _startTime; int _duration; uint32 _notifyThreadId; Fader() : _active(false), _paused(false) {} }; class ScreenPaletteBase { public: virtual ~ScreenPaletteBase() {}; virtual void setPalette(byte *colors, uint start, uint count) {}; virtual void setPaletteEntry(int16 index, byte r, byte g, byte b) {}; virtual void getPalette(byte *colors) {}; virtual void shiftPalette(int16 fromIndex, int16 toIndex) {}; virtual void updatePalette() {}; virtual void updateFaderPalette() {}; virtual void setFader(int newValue, int firstIndex, int lastIndex) {}; virtual bool isFaderActive() const { return false; } virtual const byte* getColorTransTbl() const { return 0; } }; class ScreenPalette : public ScreenPaletteBase { public: ScreenPalette(IllusionsEngine *vm); void setPalette(byte *colors, uint start, uint count); void setPaletteEntry(int16 index, byte r, byte g, byte b); void getPalette(byte *colors); void shiftPalette(int16 fromIndex, int16 toIndex); void updatePalette(); void updateFaderPalette(); void setFader(int newValue, int firstIndex, int lastIndex); bool isFaderActive() const { return _isFaderActive; } const byte* getColorTransTbl() const { return _colorTransTbl; } protected: IllusionsEngine *_vm; bool _needRefreshPalette; byte _mainPalette[768]; byte _colorTransTbl[256]; bool _isFaderActive; byte _faderPalette[768]; int _newFaderValue, _firstFaderIndex, _lastFaderIndex; void setSystemPalette(byte *palette); void buildColorTransTbl(); }; class NullScreenPalette : public ScreenPaletteBase { }; class Screen { public: Screen(IllusionsEngine *vm, int16 width, int16 height, int bpp); virtual ~Screen(); Graphics::Surface *allocSurface(int16 width, int16 height); Graphics::Surface *allocSurface(SurfInfo &surfInfo); bool isDisplayOn(); void setDisplayOn(bool isOn); void setScreenOffset(Common::Point offsPt); void updateSprites(); void clearScreenOffsetAreas(); uint16 getColorKey1() const { return _colorKey1; } void setColorKey1(uint16 colorKey) { _colorKey1 = colorKey; } uint16 getColorKey2() const { return _colorKey2; } int16 getScreenWidth() const { return _backSurface->w; } int16 getScreenHeight() const { return _backSurface->h; } Graphics::Surface *getBackSurface() const { return _backSurface; } virtual void decompressSprite(SpriteDecompressQueueItem *item) = 0; virtual void drawSurface(Common::Rect &dstRect, Graphics::Surface *surface, Common::Rect &srcRect, int16 scale, uint32 flags) = 0; virtual void drawText(FontResource *font, Graphics::Surface *surface, int16 x, int16 y, uint16 *text, uint count) = 0; virtual void fillSurface(Graphics::Surface *surface, byte color) = 0; virtual void fillSurfaceRect(Graphics::Surface *surface, Common::Rect r, byte color) = 0; virtual bool isSpritePixelSolid(Common::Point &testPt, Common::Point &drawPosition, Common::Point &drawOffset, const SurfInfo &surfInfo, int16 scale, uint flags, byte *compressedPixels) = 0; public: IllusionsEngine *_vm; bool _displayOn; uint16 _colorKey1; uint16 _colorKey2; SpriteDecompressQueue *_decompressQueue; SpriteDrawQueue *_drawQueue; Graphics::Surface *_backSurface; bool _isScreenOffsetActive; Common::Point _screenOffsetPt; }; class Screen8Bit : public Screen { public: Screen8Bit(IllusionsEngine *vm, int16 width, int16 height) : Screen(vm, width, height, 8) {} void decompressSprite(SpriteDecompressQueueItem *item); void drawSurface(Common::Rect &dstRect, Graphics::Surface *surface, Common::Rect &srcRect, int16 scale, uint32 flags); void drawText(FontResource *font, Graphics::Surface *surface, int16 x, int16 y, uint16 *text, uint count); void fillSurface(Graphics::Surface *surface, byte color); void fillSurfaceRect(Graphics::Surface *surface, Common::Rect r, byte color); bool isSpritePixelSolid(Common::Point &testPt, Common::Point &drawPosition, Common::Point &drawOffset, const SurfInfo &surfInfo, int16 scale, uint flags, byte *compressedPixels); public: int16 drawChar(FontResource *font, Graphics::Surface *surface, int16 x, int16 y, uint16 c); void drawSurfaceUnscaled(int16 destX, int16 destY, Graphics::Surface *surface, Common::Rect &srcRect); void drawSurfaceScaled(Common::Rect &dstRect, Graphics::Surface *surface, Common::Rect &srcRect); }; class Screen16Bit : public Screen { public: Screen16Bit(IllusionsEngine *vm, int16 width, int16 height) : Screen(vm, width, height, 16) {} void decompressSprite(SpriteDecompressQueueItem *item); void drawSurface(Common::Rect &dstRect, Graphics::Surface *surface, Common::Rect &srcRect, int16 scale, uint32 flags); void drawText(FontResource *font, Graphics::Surface *surface, int16 x, int16 y, uint16 *text, uint count); void fillSurface(Graphics::Surface *surface, byte color); void fillSurfaceRect(Graphics::Surface *surface, Common::Rect r, byte color); bool isSpritePixelSolid(Common::Point &testPt, Common::Point &drawPosition, Common::Point &drawOffset, const SurfInfo &surfInfo, int16 scale, uint flags, byte *compressedPixels); public: int16 drawChar(FontResource *font, Graphics::Surface *surface, int16 x, int16 y, uint16 c); void drawSurface10(int16 destX, int16 destY, Graphics::Surface *surface, Common::Rect &srcRect, uint16 colorKey); void drawSurface11(int16 destX, int16 destY, Graphics::Surface *surface, Common::Rect &srcRect); void drawSurface20(Common::Rect &dstRect, Graphics::Surface *surface, Common::Rect &srcRect, uint16 colorKey); void drawSurface21(Common::Rect &dstRect, Graphics::Surface *surface, Common::Rect &srcRect); uint16 convertColor(byte color); uint16 convertFontColor(byte color); }; } // End of namespace Illusions #endif // ILLUSIONS_SCREEN_H