/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ILLUSIONS_SCREEN_H #define ILLUSIONS_SCREEN_H #include "illusions/spritedrawqueue.h" #include "illusions/spritedecompressqueue.h" #include "graphics/surface.h" namespace Illusions { class IllusionsEngine; class Screen { public: Screen(IllusionsEngine *vm); ~Screen(); Graphics::Surface *allocSurface(int16 width, int16 height); Graphics::Surface *allocSurface(SurfInfo &surfInfo); bool isDisplayOn(); void setDisplayOn(bool isOn); uint16 getColorKey2(); void updateSprites(); void drawSurface10(int16 destX, int16 destY, Graphics::Surface *surface, Common::Rect &srcRect, uint16 colorKey); void drawSurface11(int16 destX, int16 destY, Graphics::Surface *surface, Common::Rect &srcRect); void drawSurface20(Common::Rect &dstRect, Graphics::Surface *surface, Common::Rect &srcRect, uint16 colorKey); void drawSurface21(Common::Rect &dstRect, Graphics::Surface *surface, Common::Rect &srcRect); public: IllusionsEngine *_vm; bool _displayOn; uint16 _colorKey1; uint16 _colorKey2; SpriteDecompressQueue *_decompressQueue; SpriteDrawQueue *_drawQueue; Graphics::Surface *_backSurface; }; } // End of namespace Illusions #endif // ILLUSIONS_SCREEN_H