/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "illusions/illusions.h" #include "illusions/screentext.h" #include "illusions/dictionary.h" #include "illusions/resources/fontresource.h" #include "illusions/screen.h" #include "illusions/textdrawer.h" #include "engines/util.h" #include "graphics/palette.h" namespace Illusions { ScreenText::ScreenText(IllusionsEngine *vm) : _vm(vm), _surface(0) { } ScreenText::~ScreenText() { } void ScreenText::getTextInfoDimensions(WidthHeight &textInfoDimensions) { textInfoDimensions = _dimensions; } void ScreenText::getTextInfoPosition(Common::Point &position) { position = _position; } void ScreenText::setTextInfoPosition(Common::Point position) { _position = position; clipTextInfoPosition(_position); } void ScreenText::updateTextInfoPosition(Common::Point position) { WidthHeight dimensions; getTextInfoDimensions(dimensions); position.x = position.x - dimensions._width / 2; position.y = position.y - dimensions._height / 2; setTextInfoPosition(position); } void ScreenText::clipTextInfoPosition(Common::Point &position) { if (_vm->getGameId() == kGameIdBBDOU) { // BBDOU if (position.x < 2) position.x = 2; else if (position.x + _dimensions._width > 638) position.x = 638 - _dimensions._width; if (position.y < 2) position.y = 2; else if (position.y + _dimensions._height > 478) position.y = 478 - _dimensions._height; } else { // Duckman if (position.x < 2) position.x = 2; else if (position.x + _dimensions._width > 318) position.x = 318 - _dimensions._width; if (position.y < 2) position.y = 2; else if (position.y + _dimensions._height > 198) position.y = 198 - _dimensions._height; } } bool ScreenText::refreshScreenText(FontResource *font, WidthHeight dimensions, Common::Point offsPt, uint16 *text, uint textFlags, uint16 backgroundColor, uint16 borderColor, uint16 *&outTextPtr) { TextDrawer textDrawer; bool done = textDrawer.wrapText(font, text, &dimensions, offsPt, textFlags, outTextPtr); if (textFlags & TEXT_FLAG_BORDER_DECORATION) { dimensions._width += 11; dimensions._height += 14; } _surface = _vm->_screen->allocSurface(dimensions._width, dimensions._height); _surface->fillRect(Common::Rect(0, 0, _surface->w, _surface->h), _vm->_screen->getColorKey1()); _dimensions = dimensions; if (_vm->getGameId() == kGameIdBBDOU) { if (backgroundColor == 0) { backgroundColor = _vm->_screen->getColorKey1(); borderColor = g_system->getScreenFormat().RGBToColor(128, 128, 128); } else if (backgroundColor == 218) { backgroundColor = g_system->getScreenFormat().RGBToColor(50, 50, 180); borderColor = 0; } else { borderColor = g_system->getScreenFormat().RGBToColor(128, 128, 128); } } textDrawer.drawText(_vm->_screen, _surface, backgroundColor, borderColor); return done; } bool ScreenText::insertText(uint16 *text, uint32 fontId, WidthHeight dimensions, Common::Point offsPt, uint flags, uint16 backgroundColor, uint16 borderColor, byte colorR, byte colorG, byte colorB, uint16 *&outTextPtr) { if (!_screenTexts.empty()) { ScreenTextEntry *screenText = _screenTexts.back(); screenText->_info._position = _position; freeTextSurface(); } ScreenTextEntry *screenText = new ScreenTextEntry(); screenText->_info._fontId = fontId; screenText->_info._dimensions = dimensions; screenText->_info._offsPt = offsPt; screenText->_info._flags = 0; if (flags & 8) screenText->_info._flags |= 8; if (flags & 0x10) screenText->_info._flags |= 0x10; if (flags & 1) screenText->_info._flags |= 1; else screenText->_info._flags |= 2; screenText->_info._backgroundColor = backgroundColor; screenText->_info._borderColor = borderColor; screenText->_info._colorR = colorR; screenText->_info._colorG = colorG; screenText->_info._colorB = colorB; _screenTexts.push_back(screenText); FontResource *font = _vm->_dict->findFont(screenText->_info._fontId); bool done = refreshScreenText(font, screenText->_info._dimensions, screenText->_info._offsPt, text, screenText->_info._flags, screenText->_info._backgroundColor, screenText->_info._borderColor, outTextPtr); _vm->_screenPalette->setPaletteEntry(font->getColorIndex(), screenText->_info._colorR, screenText->_info._colorG, screenText->_info._colorB); uint16 *textPart = screenText->_text; while (text != outTextPtr) { *textPart++ = *text++; } *textPart = 0; if (_vm->getGameId() == kGameIdBBDOU) { updateTextInfoPosition(Common::Point(320, 240)); } else { updateTextInfoPosition(Common::Point(160, 100)); } return done; } void ScreenText::removeText() { freeTextSurface(); if (!_screenTexts.empty()) { ScreenTextEntry *screenText = _screenTexts.back(); delete screenText; _screenTexts.pop_back(); } if (!_screenTexts.empty()) { ScreenTextEntry *screenText = _screenTexts.back(); if (screenText->_info._fontId) { uint16 *outTextPtr; FontResource *font = _vm->_dict->findFont(screenText->_info._fontId); refreshScreenText(font, screenText->_info._dimensions, screenText->_info._offsPt, screenText->_text, screenText->_info._flags, screenText->_info._backgroundColor, screenText->_info._borderColor, outTextPtr); _vm->_screenPalette->setPaletteEntry(font->getColorIndex(), screenText->_info._colorR, screenText->_info._colorG, screenText->_info._colorB); setTextInfoPosition(screenText->_info._position); } } } void ScreenText::clearText() { if (!_screenTexts.empty()) { ScreenTextEntry *screenText = _screenTexts.back(); screenText->_info._position = _position; freeTextSurface(); } ScreenTextEntry *screenText = new ScreenTextEntry(); screenText->_info._fontId = 0; _screenTexts.push_back(screenText); } void ScreenText::freeTextSurface() { if (_surface) { _surface->free(); delete _surface; _surface = 0; } } } // End of namespace Illusions