/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ILLUSIONS_SCRIPTMAN_H #define ILLUSIONS_SCRIPTMAN_H #include "illusions/illusions.h" #include "illusions/scriptresource.h" #include "illusions/thread.h" #include "common/algorithm.h" #include "common/stack.h" namespace Illusions { class IllusionsEngine; class ScriptOpcodes; struct ActiveScene { uint32 _sceneId; int _pauseCtr; }; class ActiveScenes { public: ActiveScenes(); void clear(); void push(uint32 sceneId); void pop(); void pauseActiveScene(); void unpauseActiveScene(); uint getActiveScenesCount(); void getActiveSceneInfo(uint index, uint32 *sceneId, int *pauseCtr); uint32 getCurrentScene(); bool isSceneActive(uint32 sceneId); protected: Common::FixedStack _stack; }; struct TriggerFunction; struct TriggerFunction { uint32 _sceneId; uint32 _verbId; uint32 _objectId2; uint32 _objectId; TriggerFunctionCallback *_callback; TriggerFunction(uint32 sceneId, uint32 verbId, uint32 objectId2, uint32 objectId, TriggerFunctionCallback *callback); ~TriggerFunction(); void run(uint32 callingThreadId); }; class TriggerFunctions { public: void add(uint32 sceneId, uint32 verbId, uint32 objectId2, uint32 objectId, TriggerFunctionCallback *callback); TriggerFunction *find(uint32 sceneId, uint32 verbId, uint32 objectId2, uint32 objectId); void removeBySceneId(uint32 sceneId); public: typedef Common::List Items; typedef Items::iterator ItemsIterator; Items _triggerFunctions; ItemsIterator findInternal(uint32 sceneId, uint32 verbId, uint32 objectId2, uint32 objectId); }; class ScriptStack { public: ScriptStack(); void clear(); void push(int16 value); int16 pop(); int16 peek(); int16 *topPtr(); protected: int _stackPos; int16 _stack[256]; }; class ScriptMan { public: ScriptMan(IllusionsEngine *vm); ~ScriptMan(); void setSceneIdThreadId(uint32 theSceneId, uint32 theThreadId); void startScriptThread(uint32 threadId, uint32 callingThreadId, uint32 value8, uint32 valueC, uint32 value10); void startAnonScriptThread(int32 threadId, uint32 callingThreadId, uint32 value8, uint32 valueC, uint32 value10); uint32 startTempScriptThread(byte *scriptCodeIp, uint32 callingThreadId, uint32 value8, uint32 valueC, uint32 value10); uint32 startAbortableTimerThread(uint32 duration, uint32 threadId); uint32 startTimerThread(uint32 duration, uint32 threadId); uint32 startAbortableThread(byte *scriptCodeIp1, byte *scriptCodeIp2, uint32 callingThreadId); uint32 startTalkThread(int16 duration, uint32 objectId, uint32 talkId, uint32 sequenceId1, uint32 sequenceId2, uint32 namedPointId, uint32 callingThreadId); bool findTriggerCause(uint32 sceneId, uint32 verbId, uint32 objectId2, uint32 objectId, uint32 &codeOffs); void setCurrFontId(uint32 fontId); bool checkActiveTalkThreads(); uint32 clipTextDuration(uint32 duration); void reset(); bool enterScene(uint32 sceneId, uint32 threadId); void exitScene(uint32 threadId); void enterPause(uint32 threadId); void leavePause(uint32 threadId); void dumpActiveScenes(uint32 sceneId, uint32 threadId); public: IllusionsEngine *_vm; ScriptResource *_scriptResource; ActiveScenes _activeScenes; ScriptStack _stack; int _pauseCtr; uint32 _theSceneId; uint32 _theThreadId; uint32 _globalSceneId; bool _doScriptThreadInit; uint32 _nextTempThreadId; uint32 _fontId; int _field8; uint32 _fieldA, _fieldE; uint32 _prevSceneId; ThreadList *_threads; ScriptOpcodes *_scriptOpcodes; uint32 _callerThreadId; int16 _menuChoiceOfs; void newScriptThread(uint32 threadId, uint32 callingThreadId, uint notifyFlags, byte *scriptCodeIp, uint32 value8, uint32 valueC, uint32 value10); uint32 newTimerThread(uint32 duration, uint32 callingThreadId, bool isAbortable); uint32 newTempThreadId(); }; } // End of namespace Illusions #endif // ILLUSIONS_SCRIPTMAN_H