/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "illusions/illusions.h" #include "illusions/scriptopcodes.h" #include "illusions/threads/scriptthread.h" namespace Illusions { // OpCall void OpCall::skip(uint size) { _code += size; } byte OpCall::readByte() { return *_code++; } int16 OpCall::readSint16() { int16 value = READ_LE_UINT16(_code); _code += 2; return value; } uint32 OpCall::readUint32() { uint32 value = READ_LE_UINT32(_code); _code += 4; return value; } // ScriptOpcodes ScriptOpcodes::ScriptOpcodes(IllusionsEngine *vm) : _vm(vm) { initOpcodes(); } ScriptOpcodes::~ScriptOpcodes() { freeOpcodes(); } void ScriptOpcodes::execOpcode(ScriptThread *scriptThread, OpCall &opCall) { if (!_opcodes[opCall._op]) error("ScriptOpcodes::execOpcode() Unimplemented opcode %d", opCall._op); debug(0, "\nexecOpcode([%08X] %d) %s", opCall._callerThreadId, opCall._op, _opcodeNames[opCall._op].c_str()); (*_opcodes[opCall._op])(scriptThread, opCall); } } // End of namespace Illusions