/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ILLUSIONS_SCRIPTTHREAD_H #define ILLUSIONS_SCRIPTTHREAD_H #include "illusions/thread.h" namespace Illusions { class IllusionsEngine; struct OpCall; class ScriptThread : public Thread { public: ScriptThread(IllusionsEngine *vm, uint32 threadId, uint32 callingThreadId, uint notifyFlags, byte *scriptCodeIp, uint32 value8, uint32 valueC, uint32 value10); virtual int onUpdate(); public: int16 _sequenceStalled; byte *_scriptCodeIp; uint32 _value8; uint32 _valueC; uint32 _value10; void execOpcode(OpCall &opCall); }; } // End of namespace Illusions #endif // ILLUSIONS_SCRIPTTHREAD_H