/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "illusions/illusions.h" #include "illusions/soundresource.h" namespace Illusions { // SoundGroupResourceLoader void SoundGroupResourceLoader::load(Resource *resource) { debug("SoundGroupResourceLoader::load() Loading sound group %08X...", resource->_resId); // TODO // Load all sounds in sfx/{SoundGroupId}/ } void SoundGroupResourceLoader::unload(Resource *resource) { } void SoundGroupResourceLoader::buildFilename(Resource *resource) { resource->_filename = Common::String::format("%08X.fnt", resource->_resId); } bool SoundGroupResourceLoader::isFlag(int flag) { return false; } } // End of namespace Illusions