/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ILLUSIONS_SPECIALCODE_H #define ILLUSIONS_SPECIALCODE_H #include "illusions/resourcesystem.h" namespace Illusions { class IllusionsEngine; struct OpCall; class SpecialCodeLoader : public BaseResourceLoader { public: SpecialCodeLoader(IllusionsEngine *vm) : _vm(vm) {} virtual ~SpecialCodeLoader() {} virtual void load(Resource *resource); virtual void unload(Resource *resource); virtual void buildFilename(Resource *resource); virtual bool isFlag(int flag); protected: IllusionsEngine *_vm; }; class SpecialCode { public: virtual ~SpecialCode() {} virtual void init() = 0; virtual void run(uint32 specialCodeId, OpCall &opCall) = 0; virtual void resetBeforeResumeSavegame() {}; }; } // End of namespace Illusions #endif // ILLUSIONS_SPECIALCODE_H