/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ILLUSIONS_SPRITEDECOMPRESSQUEUE_H #define ILLUSIONS_SPRITEDECOMPRESSQUEUE_H #include "illusions/illusions.h" #include "illusions/graphics.h" #include "common/list.h" #include "graphics/surface.h" namespace Illusions { struct SpriteDecompressQueueItem { byte *_drawFlags; uint32 _flags; uint32 _field8; WidthHeight _dimensions; byte *_compressedPixels; Graphics::Surface *_surface; }; class SpriteDecompressQueue { public: SpriteDecompressQueue(); ~SpriteDecompressQueue(); void insert(byte *drawFlags, uint32 flags, uint32 field8, WidthHeight &dimensions, byte *compressedPixels, Graphics::Surface *surface); void decompressAll(); protected: typedef Common::List SpriteDecompressQueueList; typedef SpriteDecompressQueueList::iterator SpriteDecompressQueueListIterator; SpriteDecompressQueueList _queue; void decompress(SpriteDecompressQueueItem *item); }; } // End of namespace Illusions #endif // ILLUSIONS_SPRITEDRAWQUEUE_H