/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ILLUSIONS_SPRITEDRAWQUEUE_H #define ILLUSIONS_SPRITEDRAWQUEUE_H #include "illusions/illusions.h" #include "illusions/graphics.h" #include "common/list.h" #include "common/rect.h" #include "graphics/surface.h" namespace Illusions { class Screen; struct SpriteDrawQueueItem { byte *_drawFlags; int16 _kind; int16 _scale; uint16 _flags; //field_A dw int _priority; Graphics::Surface *_surface; WidthHeight _dimensions; Common::Point _drawPosition; Common::Point _controlPosition; }; class SpriteDrawQueue { public: SpriteDrawQueue(Screen *screen); ~SpriteDrawQueue(); bool draw(SpriteDrawQueueItem *item); void drawAll(); void insertSprite(byte *drawFlags, Graphics::Surface *surface, WidthHeight &dimensions, Common::Point &drawPosition, Common::Point &controlPosition, int priority, int16 scale, uint16 flags); void insertSurface(Graphics::Surface *surface, WidthHeight &dimensions, Common::Point &drawPosition, int priority); void insertTextSurface(Graphics::Surface *surface, WidthHeight &dimensions, Common::Point &drawPosition, int priority); protected: typedef Common::List SpriteDrawQueueList; typedef SpriteDrawQueueList::iterator SpriteDrawQueueListIterator; struct FindInsertionPosition : public Common::UnaryFunction { int _priority; FindInsertionPosition(int priority) : _priority(priority) {} bool operator()(const SpriteDrawQueueItem *item) const { return item->_priority >= _priority; } }; Screen *_screen; SpriteDrawQueueList _queue; void insert(SpriteDrawQueueItem *item, int priority); bool calcItemRect(SpriteDrawQueueItem *item, Common::Rect &srcRect, Common::Rect &dstRect); }; } // End of namespace Illusions #endif // ILLUSIONS_SPRITEDRAWQUEUE_H