/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "illusions/illusions.h" #include "illusions/thread.h" #include "illusions/actor.h" namespace Illusions { // Thread Thread::Thread(IllusionsEngine *vm, uint32 threadId, uint32 callingThreadId, uint notifyFlags) : _vm(vm), _threadId(threadId), _callingThreadId(callingThreadId), _notifyFlags(notifyFlags), _pauseCtr(0), _terminated(false) { } Thread::~Thread() { } int Thread::onUpdate() { return kTSTerminate; } void Thread::onSuspend() { } void Thread::onNotify() { } void Thread::onPause() { } void Thread::onUnpause() { } void Thread::onResume() { } void Thread::onTerminated() { } void Thread::onKill() { _vm->_controls->threadIsDead(_threadId); terminate(); } uint32 Thread::sendMessage(int msgNum, uint32 msgValue) { return 0; } void Thread::pause() { if (!_terminated) { ++_pauseCtr; if (_pauseCtr == 1) onPause(); } } void Thread::unpause() { if (!_terminated) { --_pauseCtr; if (_pauseCtr == 0) onUnpause(); } } void Thread::resume() { if (!_terminated) { --_pauseCtr; if (_pauseCtr == 0) onResume(); } } void Thread::suspend() { if (!_terminated) { ++_pauseCtr; if (_pauseCtr == 1) onSuspend(); } } void Thread::notify() { if (!_terminated) { --_pauseCtr; if (_pauseCtr == 0) onNotify(); } } int Thread::update() { // NOTE Deletion of terminated threads handled in caller int status = kTSYield; if (!_terminated && _pauseCtr <= 0) { status = onUpdate(); if (status == kTSTerminate) terminate(); else if (status == kTSSuspend) suspend(); } return status; } void Thread::terminate() { if (!_terminated) { if (!(_notifyFlags & 1)) _vm->notifyThreadId(_callingThreadId); _callingThreadId = 0; onTerminated(); _terminated = true; } } // ThreadList ThreadList::ThreadList(IllusionsEngine *vm) : _vm(vm) { } void ThreadList::startThread(Thread *thread) { _threads.push_back(thread); } void ThreadList::updateThreads() { while (1) { Iterator it = _threads.begin(); while (it != _threads.end()) { Thread *thread = *it; if (thread->_terminated) { delete thread; it = _threads.erase(it); } else { int status = kTSRun; while (!thread->_terminated && status != kTSTerminate && status != kTSYield) { status = thread->update(); } ++it; } } if (_vm->_rerunThreads) _vm->_rerunThreads = false; else break; } } Thread *ThreadList::findThread(uint32 threadId) { for (Iterator it = _threads.begin(); it != _threads.end(); ++it) { if ((*it)->_threadId == threadId && !(*it)->_terminated) return (*it); } return 0; } void ThreadList::suspendId(uint32 threadId) { Thread *thread = findThread(threadId); if (thread) thread->suspend(); } void ThreadList::notifyId(uint32 threadId) { Thread *thread = findThread(threadId); if (thread) thread->notify(); } void ThreadList::notifyTimerThreads(uint32 callingThreadId) { for (Iterator it = _threads.begin(); it != _threads.end(); ++it) { Thread *thread = *it; if (thread->_type == kTTTimerThread && thread->_callingThreadId == callingThreadId) thread->notify(); } } void ThreadList::suspendTimerThreads(uint32 callingThreadId) { for (Iterator it = _threads.begin(); it != _threads.end(); ++it) { Thread *thread = *it; if (thread->_type == kTTTimerThread && thread->_callingThreadId == callingThreadId) thread->suspend(); } } void ThreadList::terminateThreads(uint32 threadId) { for (Iterator it = _threads.begin(); it != _threads.end(); ++it) { Thread *thread = *it; if (thread->_threadId != threadId) thread->terminate(); } } void ThreadList::terminateActiveThreads(uint32 threadId) { for (Iterator it = _threads.begin(); it != _threads.end(); ++it) { Thread *thread = *it; if (thread->_pauseCtr <= 0 && thread->_threadId != threadId) thread->terminate(); } } void ThreadList::terminateThreadsBySceneId(uint32 sceneId, uint32 threadId) { for (Iterator it = _threads.begin(); it != _threads.end(); ++it) { Thread *thread = *it; if (thread->_sceneId == sceneId && thread->_threadId != threadId) thread->terminate(); } } void ThreadList::suspendThreadsBySceneId(uint32 sceneId, uint32 threadId) { for (Iterator it = _threads.begin(); it != _threads.end(); ++it) { Thread *thread = *it; if (thread->_sceneId == sceneId && thread->_threadId != threadId) thread->suspend(); } } void ThreadList::notifyThreads(uint32 threadId) { for (Iterator it = _threads.begin(); it != _threads.end(); ++it) { Thread *thread = *it; if (thread->_threadId != threadId) thread->notify(); } } void ThreadList::notifyThreadsBySceneId(uint32 sceneId, uint32 threadId) { for (Iterator it = _threads.begin(); it != _threads.end(); ++it) { Thread *thread = *it; if (thread->_sceneId == sceneId && thread->_threadId != threadId) thread->notify(); } } void ThreadList::pauseThreads(uint32 threadId) { for (Iterator it = _threads.begin(); it != _threads.end(); ++it) { Thread *thread = *it; if (thread->_threadId != threadId) thread->pause(); } } void ThreadList::unpauseThreads(uint32 threadId) { for (Iterator it = _threads.begin(); it != _threads.end(); ++it) { Thread *thread = *it; if (thread->_threadId != threadId) thread->unpause(); } } void ThreadList::suspendThreads(uint32 threadId) { for (Iterator it = _threads.begin(); it != _threads.end(); ++it) { Thread *thread = *it; if (thread->_threadId != threadId) thread->suspend(); } } void ThreadList::resumeThreads(uint32 threadId) { for (Iterator it = _threads.begin(); it != _threads.end(); ++it) { Thread *thread = *it; if (thread->_threadId != threadId) thread->resume(); } } void ThreadList::endTalkThreads() { for (Iterator it = _threads.begin(); it != _threads.end(); ++it) { Thread *thread = *it; if (thread->_type == kTTTalkThread) thread->terminate(); } } void ThreadList::endTalkThreadsNoNotify() { for (Iterator it = _threads.begin(); it != _threads.end(); ++it) { Thread *thread = *it; if (thread->_type == kTTTalkThread && thread->_callingThreadId == 0) thread->terminate(); } } void ThreadList::terminateThreadChain(uint32 threadId) { while (threadId) { Thread *thread = findThread(threadId); thread->terminate(); threadId = thread->_callingThreadId; } } void ThreadList::killThread(uint32 threadId) { if (!threadId) return; Thread *thread = findThread(threadId); if (!thread) return; for (Iterator it = _threads.begin(); it != _threads.end(); ++it) { Thread *childThread = *it; if (childThread->_callingThreadId == threadId) killThread(childThread->_threadId); } thread->onKill(); } void ThreadList::setThreadSceneId(uint32 threadId, uint32 sceneId) { Thread *thread = findThread(threadId); if (thread) thread->_sceneId = sceneId; } uint32 ThreadList::getThreadSceneId(uint32 threadId) { Thread *thread = findThread(threadId); return thread ? thread->_sceneId : 0; } bool ThreadList::isActiveThread(int msgNum) { // Check if at least one thread returns a non-null value for the message for (Iterator it = _threads.begin(); it != _threads.end(); ++it) { Thread *thread = *it; if (!thread->_terminated && thread->_pauseCtr <= 0 && thread->sendMessage(msgNum, 0) != 0) return true; } return false; } } // End of namespace Illusions