/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ILLUSIONS_THREAD_H #define ILLUSIONS_THREAD_H #include "common/list.h" namespace Illusions { class IllusionsEngine; enum ThreadType { kTTScriptThread = 1, kTTTimerThread = 2, kTTTalkThread = 3, kTTAbortableThread = 4, kTTSpecialThread = 5, kTTCauseThread = 6 }; enum ThreadStatus { kTSTerminate = 1, kTSYield = 2, kTSSuspend = 3, kTSRun = 4 }; class Thread { public: Thread(IllusionsEngine *vm, uint32 threadId, uint32 callingThreadId, uint notifyFlags); virtual ~Thread(); virtual int onUpdate(); virtual void onSuspend(); virtual void onNotify(); virtual void onPause(); virtual void onUnpause(); virtual void onResume(); virtual void onTerminated(); virtual void onKill(); virtual uint32 sendMessage(int msgNum, uint32 msgValue); void pause(); void unpause(); void resume(); void suspend(); void notify(); int update(); void terminate(); public: IllusionsEngine *_vm; //field_0 dw int _pauseCtr; bool _terminated; //field_6 dw uint _type; uint32 _threadId; uint32 _callingThreadId; uint32 _sceneId; uint _notifyFlags; }; class ThreadList { public: ThreadList(IllusionsEngine *vm); void startThread(Thread *thread); void updateThreads(); Thread *findThread(uint32 threadId); void suspendId(uint32 threadId); void notifyId(uint32 threadId); void notifyTimerThreads(uint32 callingThreadId); void suspendTimerThreads(uint32 callingThreadId); void terminateThreads(uint32 threadId); void terminateActiveThreads(uint32 threadId); void terminateThreadsBySceneId(uint32 sceneId, uint32 threadId); void suspendThreadsBySceneId(uint32 sceneId, uint32 threadId); void notifyThreads(uint32 threadId); void notifyThreadsBySceneId(uint32 sceneId, uint32 threadId); void pauseThreads(uint32 threadId); void unpauseThreads(uint32 threadId); void suspendThreads(uint32 threadId); void resumeThreads(uint32 threadId); void endTalkThreads(); void endTalkThreadsNoNotify(); void terminateThreadChain(uint32 threadId); void killThread(uint32 threadId); void setThreadSceneId(uint32 threadId, uint32 sceneId); uint32 getThreadSceneId(uint32 threadId); bool isActiveThread(int msgNum); protected: typedef Common::List List; typedef List::iterator Iterator; IllusionsEngine *_vm; List _threads; }; } // End of namespace Illusions #endif // ILLUSIONS_THREAD_H