/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "illusions/duckman/illusions_duckman.h" #include "illusions/threads/causethread_duckman.h" #include "illusions/actor.h" #include "illusions/input.h" namespace Illusions { // CauseThread_Duckman CauseThread_Duckman::CauseThread_Duckman(IllusionsEngine_Duckman *vm, uint32 threadId, uint32 callingThreadId, uint notifyFlags, uint32 triggerThreadId) : Thread(vm, threadId, callingThreadId, notifyFlags), _vm(vm), _triggerThreadId(triggerThreadId), _flag(false) { _type = kTTCauseThread; _sceneId = _vm->getCurrentScene(); } int CauseThread_Duckman::onUpdate() { if (_flag) { if (_vm->getCurrentScene() == _sceneId) { Control *cursorCursor = _vm->getObjectControl(Illusions::CURSOR_OBJECT_ID); cursorCursor->appearActor(); _vm->_input->discardEvent(kEventLeftClick); } return kTSTerminate; } else { _sceneId = _vm->getCurrentScene(); Control *cursorCursor = _vm->getObjectControl(Illusions::CURSOR_OBJECT_ID); cursorCursor->disappearActor(); _vm->_input->discardEvent(kEventLeftClick); _vm->startScriptThread(_triggerThreadId, _threadId); _flag = true; return kTSSuspend; } } } // End of namespace Illusions