/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ILLUSIONS_TALKTHREAD_DUCKMAN_H #define ILLUSIONS_TALKTHREAD_DUCKMAN_H #include "illusions/thread.h" namespace Illusions { class IllusionsEngine_Duckman; struct TalkEntry; enum { kMsgQueryTalkThreadActive = 0, kMsgClearSequenceId1 = 1, kMsgClearSequenceId2 = 2 }; class TalkThread_Duckman : public Thread { public: TalkThread_Duckman(IllusionsEngine_Duckman *vm, uint32 threadId, uint32 callingThreadId, uint notifyFlags, uint32 objectId, uint32 talkId, uint32 sequenceId1, uint32 sequenceId2); virtual int onUpdate(); virtual void onPause(); virtual void onUnpause(); virtual void onResume(); virtual void onTerminated(); virtual void onKill(); virtual uint32 sendMessage(int msgNum, uint32 msgValue); public: IllusionsEngine_Duckman *_vm; //field0 dw int _status; uint _flags; uint32 _textStartTime; uint32 _textEndTime; uint32 _textDuration; uint32 _defDurationMult; uint32 _textDurationElapsed; uint32 _durationMult; //field12 dw uint32 _objectId; uint32 _talkId; uint32 _sequenceId1; uint32 _sequenceId2; uint32 _namedPointId1; uint32 _namedPointId2; byte *_entryTblPtr; byte *_entryText; byte *_currEntryText; //field30 dd uint32 _voiceStartTime; uint32 _voiceEndTime; uint32 _voiceDuration; uint32 _voiceDurationElapsed; int *_pauseCtrPtr; RGB _color; void refreshText(); int insertText(); TalkEntry *getTalkResourceEntry(uint32 talkId); void getActorTypeColor(uint32 actorTypeId, RGB &color); }; } // End of namespace Illusions #endif // ILLUSIONS_TALKTHREAD_H